-aimnotfound
Name history of -aimnotfound
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -aimnotfound play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,955 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness11% of 1v1s won and so well below the average (39%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageOct to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 0.95 (at the start 1.00). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 88.6. Last 3 months: 77.0 (at the start 81.8). Slightly below the average (80.3).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 56%). Slightly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 55% (at the start 49%). Clearly above the average (52%).
Best month: November 2026 with 1,862. Last 3 months: 1,842 (at the start 1,696).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 0%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-aimnotfound loses the most ELO on Anubis: −52 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 33 · Ancient
- Highest rating in a match: 2.01 · Dust 2
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How -aimnotfound plays
Across 120 matches -aimnotfound averages K/R 0.74 and ADR 81.0; the rating across the 82 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 9 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 32 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. -aimnotfound loses the most ELO on Anubis (−52 ELO, win rate 44%). Things go best on Dust 2 (+9 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, +4 ELO. Improved over the last three months: Win rate +6 pp, ELO +146. Got weaker: K/R −0.04, Rating −0.05, ADR −4.8, Headshots −5 pp. Last 30 days: 20 matches, win rate 55%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.