-agao
Name history of -agao
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,629 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (52%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.04).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months: 0.91 (at the start 0.88). Well below the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 75.5. Last 3 months: 74.9 (at the start 70.4). Clearly below the average (81.0).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 56%). Clearly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 51% (at the start 53%). Right on the average (51%).
Best month: September 2026 with 2,928. Last 3 months: 2,706 (at the start 2,565).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 244 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-agao loses the most ELO in match 1 of the day: −93 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Anubis
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.81 · Vertigo
- Recorded match no. 100 · Mirage
Maps in detail
from the last 244 matchesCompared with players on the same level who have at least 15 matches on the map.
How -agao plays
Across 244 matches -agao averages K/R 0.66, ADR 73.1 and a rating of 0.90. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.87, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 57 of 244 matches the rating was 1.10 or higher (23%), in 133 it was below 0.90. In 176 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 0.94. -agao loses the most ELO in match 1 of the day (−93 ELO, win rate 45%). Things go best on Nuke (+29 ELO, win rate 65%). Improved over the last three months: ADR +4.5, ELO +141. Unchanged in recent months: K/R at 0.67, Rating at 0.91, Headshots at 55%, Win rate at 51%. Last 30 days: 54 matches, win rate 48%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.