-agao

Russia
On FACEIT since 2019 244 matches tracked 54 matches in 30 days
Last updated:

How does -agao play?

Rating 0.90 K/R 0.66 ADR 73.1 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 244 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 34%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 11%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.87−0.17 · Ø 1.04 better than 3%
Pistol kills per match 2.3
Knife kills 3 in 244 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 12%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 23x 4K, 5 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 36%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.5, ELO +141
= Stayed the same
K/R at 0.67, Rating at 0.91, Headshots at 55%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
44 matches · 45% win rate
On Dust 2 −84 ELO
40 matches · 48% win rate
Between 18:00 and 24:00 −91 ELO, win rate 47%
On Thursdays −55 ELO, win rate 25%

-agao loses the most ELO in match 1 of the day: −93 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.81 · Vertigo
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 44%
0.65 better than 11%
71.8 better than 9%
0.90 better than 9%
41% of 277 duels better than 5%
38% of 21 situations right on the average
Ancient49
51% better than 43%
0.67 better than 14%
73.8 better than 13%
0.89 better than 8%
43% of 295 duels better than 11%
37% of 19 situations better than 46%
Anubis42
60% better than 74%
0.65 better than 9%
71.0 better than 6%
0.89 better than 6%
43% of 228 duels better than 9%
43% of 21 situations better than 61%
Dust 240
48% better than 34%
0.64 better than 8%
71.5 better than 9%
0.89 better than 6%
52% of 195 duels right on the average
29% of 14 situations better than 22%
Nuke26
65% better than 78%
0.69 better than 23%
77.3 better than 30%
0.91 better than 11%
53% of 142 duels right on the average
25% of 8 situations better than 16%
Cache18
50% -
0.69 -
78.8 -
0.94-
46% of 100 duels -
13% of 8 situations -
Inferno5
0% -
0.62 -
72.8 -
0.89-
46% of 35 duels -
0% of 2 situations -
Vertigo5
40% -
0.68 -
74.8 -
1.00-
26% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -agao plays

Across 244 matches -agao averages K/R 0.66, ADR 73.1 and a rating of 0.90. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.87, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 57 of 244 matches the rating was 1.10 or higher (23%), in 133 it was below 0.90. In 176 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 0.94. -agao loses the most ELO in match 1 of the day (−93 ELO, win rate 45%). Things go best on Nuke (+29 ELO, win rate 65%). Improved over the last three months: ADR +4.5, ELO +141. Unchanged in recent months: K/R at 0.67, Rating at 0.91, Headshots at 55%, Win rate at 51%. Last 30 days: 54 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.