-ackerman999

Kazakhstan
On FACEIT since 2026 347 matches tracked 201 matches in 30 days
ELO ▼ 223
2,347
30-day peak: 2,570
Rank EU
#92,555
Kazakhstan #3,151 in Kazakhstan
Last updated:

How does -ackerman999 play?

Rating 1.17 K/R 0.82 ADR 85.8 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 347 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.21+0.18 · Ø 1.03 better than 90%
Pistol kills per match 3.1
Zeus kills7 in 347 matches
Knife kills 11 in 347 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 62x 4K, 13 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +3 pp, ELO +122
= Stayed the same
ADR at 86.6
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
58 matches · 57% win rate
On Mirage −24 ELO
114 matches · 47% win rate
Between 0:00 and 6:00 −69 ELO, win rate 38%
On Mondays −3 ELO, win rate 45%

-ackerman999 loses the most ELO on Ancient: −61 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 48 · Ancient

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
47% better than 31%
0.78 better than 66%
82.7 better than 57%
1.11 better than 72%
56% of 527 duels better than 75%
32% of 76 situations better than 31%
Dust 281
56% better than 66%
0.84 better than 86%
88.6 better than 82%
1.22 better than 91%
60% of 476 duels better than 89%
33% of 67 situations better than 35%
Ancient58
57% better than 67%
0.86 better than 91%
87.8 better than 78%
1.22 better than 93%
59% of 265 duels better than 86%
53% of 34 situations better than 85%
Anubis50
48% better than 37%
0.85 better than 89%
89.0 better than 85%
1.20 better than 89%
59% of 253 duels better than 85%
44% of 39 situations better than 68%
Nuke22
45% better than 25%
0.83 better than 78%
86.2 better than 69%
1.14 better than 73%
70% of 102 duels better than 99%
33% of 21 situations better than 41%
Inferno14
71% -
0.75 -
78.0 -
1.12-
48% of 61 duels -
25% of 4 situations -
Cache8
50% -
0.72 -
79.0 -
1.03-
50% of 50 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ackerman999 plays

Across 347 matches -ackerman999 averages K/R 0.82, ADR 85.8 and a rating of 1.17. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 43% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 185 of 347 matches the rating was 1.10 or higher (53%), in 85 it was below 0.90. In 267 matches with detailed stats: 62 4Ks and 13 aces. Best month by rating: November 2026 at 1.21. -ackerman999 loses the most ELO on Ancient (−61 ELO, win rate 57%). Things go best on Dust 2 (+78 ELO, win rate 56%). Match no. 1 of the day goes best: 65% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +3 pp, ELO +122. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 86.6. Last 30 days: 201 matches, win rate 49%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.