-ackerman999
Name history of -ackerman999
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -ackerman999 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).
Compared with 2,480 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.85. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 1.19 (at the start 1.10). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 87.9. Last 3 months: 86.6 (at the start 83.8). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 43% (at the start 45%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 53% (at the start 50%). Slightly above the average (51%).
Best month: October 2026 with 2,570. Last 3 months: 2,347 (at the start 2,225).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 42%.
Patterns
From the last 347 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ackerman999 loses the most ELO on Ancient: −61 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.42 · Dust 2
- Recorded match no. 250 · Anubis
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 48 · Ancient
Maps in detail
from the last 347 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ackerman999 plays
Across 347 matches -ackerman999 averages K/R 0.82, ADR 85.8 and a rating of 1.17. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 43% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 185 of 347 matches the rating was 1.10 or higher (53%), in 85 it was below 0.90. In 267 matches with detailed stats: 62 4Ks and 13 aces. Best month by rating: November 2026 at 1.21. -ackerman999 loses the most ELO on Ancient (−61 ELO, win rate 57%). Things go best on Dust 2 (+78 ELO, win rate 56%). Match no. 1 of the day goes best: 65% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +3 pp, ELO +122. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 86.6. Last 30 days: 201 matches, win rate 49%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.