-accNotfound
Name history of -accNotfound
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -accNotfound play?
Compared with 2,411 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.29 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.1% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.89 (at the start 0.82). Well above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.27 (at the start 1.18). Well above the average (1.03).
Damage per round (ADR)
Last 3 months: 95.2 (at the start 87.2). Well above the average (80.7).
Share of headshot kills
Last 3 months: 40% (at the start 48%). Well below the average (50%).
Matches won (win rate)
Last 3 months: 44% (at the start 43%). Well below the average (50%).
Last 3 months: 2,319 (at the start 2,304).
Rounds with first kill
Last 3 months unchanged at 9%. Clearly below the average (10%).
1v1 clutches won
Last 3 months: 43% (at the start 47%). Slightly above the average (39%).
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-accNotfound loses the most ELO in match 1 of the day: −20 ELO, 34% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Anubis
- Highest rating in a match: 2.51 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How -accNotfound plays
Across 73 matches -accNotfound averages K/R 0.87 and ADR 92.9; the rating across the 72 rated matches is 1.24. Biggest strength: K/D at 1.29, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 42% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 43 of 72 matches the rating was 1.10 or higher (60%), in 13 it was below 0.90. In 72 matches with detailed stats: 22 4Ks and 3 aces. -accNotfound loses the most ELO in match 1 of the day (−20 ELO, win rate 34%). Things go best in match 2 of the day (−26 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −26 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +8.0. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 44%, ELO at 2,319, First kills at 9%, Clutch 1v1 at 43%. Last 30 days: 44 matches, win rate 36%, net ELO −198.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.