-aaN

AE
235 matches tracked 106 matches in 30 days
Last updated:

How does -aaN play?

Rating 0.96 (from 198 matches) K/R 0.68 ADR 75.4 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 4 in 235 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 17%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 32x 4K, 5 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 73%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.04, ADR −7.8, Win rate −5 pp, ELO −116

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.80. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −19 ELO
21 matches · 62% win rate
On Mirage −16 ELO
67 matches · 48% win rate
Between 12:00 and 18:00 +25 ELO, win rate 40%
On Fridays −38 ELO, win rate 17%

-aaN loses the most ELO on Nuke: −19 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Inferno
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 39%
0.67 better than 20%
75.6 better than 25%
0.94 better than 23%
50% of 203 duels better than 45%
31% of 29 situations better than 30%
Ancient40
45% better than 31%
0.68 better than 25%
73.3 better than 16%
0.95 better than 29%
43% of 146 duels better than 12%
44% of 25 situations better than 70%
Dust 238
42% better than 21%
0.68 better than 25%
74.4 better than 21%
0.99 better than 42%
44% of 120 duels better than 18%
50% of 20 situations better than 83%
Anubis25
52% right on the average
0.71 better than 37%
74.5 better than 18%
1.01 better than 45%
48% of 82 duels better than 30%
44% of 16 situations better than 65%
Inferno23
35% better than 6%
0.69 better than 32%
79.3 better than 46%
0.97 better than 32%
54% of 93 duels better than 60%
15% of 13 situations better than 9%
Nuke21
62% better than 69%
0.76 better than 55%
81.4 better than 49%
1.05 right on the average
41% of 58 duels better than 7%
46% of 13 situations better than 72%
Cache12
42% -
0.63 -
74.2 -
0.85-
47% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -aaN plays

Across 235 matches -aaN averages K/R 0.68 and ADR 75.4; the rating across the 198 rated matches is 0.96. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 15.1 kills per match with 56% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 59 of 198 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 198 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.01. -aaN loses the most ELO on Nuke (−19 ELO, win rate 62%). Things go best on Ancient (+56 ELO, win rate 45%). Match no. 4 of the day goes best: 52% win rate. Got weaker: K/R −0.04, ADR −7.8, Win rate −5 pp, ELO −116. Unchanged in recent months: Headshots at 56%. Last 30 days: 106 matches, win rate 48%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.