-aaN
Name history of -aaN
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -aaN play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.80. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01.
Damage per round (ADR)
Best month: December 2025 with 88.8. Last 3 months: 74.4 (at the start 82.2). Clearly below the average (80.4).
Share of headshot kills
Best month: December 2025 with 57%. Last 3 months unchanged at 56%. Well above the average (49%).
Matches won (win rate)
Best month: December 2025 with 57%. Last 3 months: 45% (at the start 50%). Well below the average (52%).
Best month: September 2026 with 2,348. Last 3 months: 1,934 (at the start 2,050).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 235 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-aaN loses the most ELO on Nuke: −19 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.52 · Inferno
- Most kills in a match: 41 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 235 matchesCompared with players on the same level who have at least 15 matches on the map.
How -aaN plays
Across 235 matches -aaN averages K/R 0.68 and ADR 75.4; the rating across the 198 rated matches is 0.96. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 15.1 kills per match with 56% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 59 of 198 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 198 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.01. -aaN loses the most ELO on Nuke (−19 ELO, win rate 62%). Things go best on Ancient (+56 ELO, win rate 45%). Match no. 4 of the day goes best: 52% win rate. Got weaker: K/R −0.04, ADR −7.8, Win rate −5 pp, ELO −116. Unchanged in recent months: Headshots at 56%. Last 30 days: 106 matches, win rate 48%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.