-aLex27-

Portugal
On FACEIT since 2019 318 matches tracked 224 matches in 30 days
ELO ▲ 327
2,693
30-day peak: 2,843
Rank NA ▲ 992 places
#875
Portugal #4 in Portugal
30 days · prev. #1,867 · best #536
Last updated:

How does -aLex27- play?

Rating 1.16 K/R 0.83 ADR 87.6 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 318 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.1
Knife kills 13 in 318 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 77x 4K, 12 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +534
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −9.1

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.89. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
62 matches · 44% win rate
On Mirage −60 ELO
86 matches · 51% win rate
On Thursdays −30 ELO, win rate 39%

-aLex27- loses the most ELO on Ancient: −70 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 44%
0.82 better than 79%
87.4 better than 77%
1.15 better than 80%
56% of 390 duels better than 76%
26% of 54 situations better than 16%
Ancient62
44% better than 21%
0.81 better than 74%
86.8 better than 72%
1.13 better than 74%
58% of 308 duels better than 81%
39% of 31 situations right on the average
Dust 258
59% better than 74%
0.82 better than 79%
86.1 better than 72%
1.15 better than 78%
51% of 251 duels better than 46%
53% of 32 situations better than 86%
Anubis43
51% better than 41%
0.84 better than 86%
90.9 better than 90%
1.20 better than 90%
49% of 183 duels better than 32%
27% of 22 situations better than 23%
Inferno38
58% better than 53%
0.87 better than 82%
91.7 better than 81%
1.25 better than 84%
61% of 197 duels better than 82%
52% of 23 situations better than 83%
Nuke29
52% better than 39%
0.83 better than 78%
83.5 better than 57%
1.15 better than 78%
58% of 120 duels better than 77%
42% of 24 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How -aLex27- plays

Across 318 matches -aLex27- averages K/R 0.83, ADR 87.6 and a rating of 1.16. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 58 matches. In 174 of 318 matches the rating was 1.10 or higher (55%), in 77 it was below 0.90. In 300 matches with detailed stats: 77 4Ks and 12 aces. Best month by rating: September 2026 at 1.26. -aLex27- loses the most ELO on Ancient (−70 ELO, win rate 44%). Things go best on Dust 2 (+65 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +7 ELO. Improved over the last three months: Win rate +7 pp, ELO +534. Got weaker: K/R −0.07, Rating −0.06, ADR −9.1. Unchanged in recent months: Headshots at 56%. Last 30 days: 224 matches, win rate 51%, net ELO −186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.