-a1mstar-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,757 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average1.22 K/D and so well above the average (1.01).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.1%).
Utility and deaths
Strength0.49 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.87 (at the start 0.85). Well above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.19 (at the start 1.21). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 88.1 (at the start 87.4). Clearly above the average (79.8).
Share of headshot kills
Last 3 months: 43% (at the start 42%). Clearly below the average (48%).
Matches won (win rate)
Last 3 months: 67% (at the start 65%). Well above the average (51%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 2.17 · Mirage
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How -a1mstar- plays
Across 45 matches -a1mstar- averages K/R 0.86, ADR 87.3 and a rating of 1.19. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 9 players. Averages 18.2 kills per match with 43% headshots. In 27 of 45 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 ace. Unchanged in recent months: K/R at 0.87, Rating at 1.19, ADR at 88.1, Headshots at 43%, Win rate at 67%. Last 30 days: 23 matches, win rate 70%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.