-_randy_-

USA
On FACEIT since 2015 239 matches tracked 56 matches in 30 days
ELO ▲ 77
3,122
30-day peak: 3,190
Rank EU ▲ 487 places
#5,510
USA #37 in USA
30 days · prev. #5,997 · best #3,800
Last updated:

How does -_randy_- play?

Rating 1.10 K/R 0.78 ADR 81.5 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 239 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.9
Zeus kills2 in 239 matches
Knife kills 8 in 239 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 62%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 16x 4K, 3 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 81.5, Headshots at 46%
▼ Got worse
Win rate −4 pp, ELO −58

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −96 ELO
60 matches · 52% win rate
In match 4 of the day −33 ELO
25 matches · 40% win rate
On Saturdays −90 ELO, win rate 43%

-_randy_- loses the most ELO on Cache: −96 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Nuke
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 34 · Inferno
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache60
52% better than 26%
0.72 better than 21%
76.4 better than 16%
1.01 better than 18%
49% of 273 duels better than 22%
19% of 32 situations better than 10%
Nuke51
65% better than 73%
0.84 better than 77%
83.9 better than 57%
1.21 better than 83%
56% of 208 duels better than 63%
43% of 42 situations better than 59%
Inferno46
63% better than 55%
0.83 better than 69%
88.9 better than 67%
1.18 better than 63%
62% of 205 duels better than 77%
29% of 28 situations better than 20%
Ancient40
60% better than 66%
0.78 better than 61%
80.8 better than 42%
1.13 better than 72%
55% of 129 duels better than 65%
50% of 24 situations better than 78%
Dust 218
28% better than 1%
0.73 better than 37%
79.5 better than 38%
1.00 better than 27%
58% of 79 duels better than 77%
22% of 9 situations better than 12%
Mirage12
50% -
0.65 -
74.4 -
0.91-
53% of 45 duels -
40% of 5 situations -
Anubis7
57% -
0.76 -
82.3 -
1.06-
46% of 41 duels -
33% of 3 situations -
Vertigo5
40% -
0.76 -
79.9 -
1.08-
54% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_randy_- plays

Across 239 matches -_randy_- averages K/R 0.78, ADR 81.5 and a rating of 1.10. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Nuke with a 65% win rate in 51 matches. In 117 of 239 matches the rating was 1.10 or higher (49%), in 70 it was below 0.90. In 169 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: November 2026 at 1.23. -_randy_- loses the most ELO on Cache (−96 ELO, win rate 52%). Things go best on Nuke (+137 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, +213 ELO. Got weaker: Win rate −4 pp, ELO −58. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 81.5, Headshots at 46%. Last 30 days: 56 matches, win rate 55%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.