-__0__-

CA
154 matches tracked 21 matches in 30 days
ELO ▼ 120
2,044
30-day peak: 2,194
Rank NA ▼ 2,735 places
#6,692
CA #511 in CA
30 days · prev. #3,957 · best #3,957
Last updated:

How does -__0__- play?

Rating 0.96 (from 121 matches) K/R 0.66 ADR 71.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.97−0.05 · Ø 1.02 better than 30%
Pistol kills per match 2.3
Knife kills 1 in 154 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 8x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 20%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ADR +7.2
= Stayed the same
K/R at 0.67, Headshots at 52%, ELO at 2,194
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −28 ELO
65 matches · 45% win rate
On Inferno −21 ELO
22 matches · 50% win rate
On Tuesdays −30 ELO, win rate 36%

-__0__- loses the most ELO in match 1 of the day: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 1.89 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
50% better than 43%
0.60 better than 3%
64.8 better than 1%
0.86 better than 5%
44% of 87 duels better than 18%
26% of 23 situations better than 20%
Ancient36
58% better than 68%
0.72 better than 40%
75.7 better than 21%
1.04 better than 54%
52% of 90 duels better than 56%
48% of 21 situations better than 74%
Anubis30
47% better than 31%
0.66 better than 18%
73.9 better than 20%
0.95 better than 26%
52% of 46 duels better than 56%
25% of 20 situations better than 18%
Inferno22
50% better than 38%
0.70 better than 33%
71.5 better than 9%
1.03 better than 47%
54% of 50 duels better than 61%
31% of 16 situations better than 40%
Cache10
60% -
0.72 -
76.6 -
1.06-
52% of 29 duels -
86% of 7 situations -
Nuke4
25% -
0.51 -
71.8 -
0.66-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -__0__- plays

Across 154 matches -__0__- averages K/R 0.66 and ADR 71.0; the rating across the 121 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 35 of 121 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 82 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. -__0__- loses the most ELO in match 1 of the day (−28 ELO, win rate 45%). Things go best on Dust 2 (+4 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, −86 ELO. Improved over the last three months: Rating +0.05, ADR +7.2. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.67, Headshots at 52%, ELO at 2,194. Last 30 days: 21 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.