-__-_--__-

Turkey
On FACEIT since 2016 442 matches tracked 176 matches in 30 days
ELO ▼ 186
2,992
30-day peak: 3,412
Rank EU ▼ 7,477 places
#9,782
Turkey #217 in Turkey
30 days · prev. #2,305 · best #2,044
Last updated:

How does -__-_--__- play?

Rating 1.10 K/R 0.78 ADR 79.5 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 442 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 38%+26 pp · Ø 12% better than 98%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.7
Knife kills 16 in 442 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 85x 4K, 5 aces in 395 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 1%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%, ELO at 2,992
▼ Got worse
K/R −0.11, Rating −0.15, ADR −8.1, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.75 (at the start 0.86). Right on the average (0.75).

Patterns

From the last 442 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −463 ELO
125 matches · 46% win rate
On Anubis −279 ELO
57 matches · 46% win rate
On Mondays −86 ELO, win rate 42%

-__-_--__- loses the most ELO on Mirage: −463 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 57 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 20%
0.77 better than 58%
78.1 better than 31%
1.09 better than 62%
55% of 700 duels better than 68%
40% of 103 situations better than 55%
Dust 2117
53% better than 47%
0.81 better than 75%
84.4 better than 63%
1.13 better than 70%
56% of 655 duels better than 71%
47% of 74 situations better than 74%
Ancient88
60% better than 72%
0.75 better than 46%
74.5 better than 13%
1.09 better than 61%
55% of 400 duels better than 66%
53% of 57 situations better than 83%
Anubis57
46% better than 23%
0.77 better than 59%
79.2 better than 36%
1.08 better than 58%
53% of 264 duels better than 55%
33% of 33 situations better than 36%
Nuke41
56% right on the average
0.79 better than 57%
79.3 better than 33%
1.13 better than 61%
52% of 194 duels better than 43%
43% of 23 situations better than 59%
Inferno9
11% -
0.87 -
90.4 -
1.15-
60% of 68 duels -
75% of 4 situations -
Cache3
33% -
0.90 -
90.8 -
1.23-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -__-_--__- plays

Across 442 matches -__-_--__- averages K/R 0.78, ADR 79.5 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 88 matches. In 211 of 442 matches the rating was 1.10 or higher (48%), in 135 it was below 0.90. In 395 matches with detailed stats: 85 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. -__-_--__- loses the most ELO on Mirage (−463 ELO, win rate 46%). Things go best on Ancient (+162 ELO, win rate 60%). Match no. 3 of the day goes best: 57% win rate, −53 ELO. Got weaker: K/R −0.11, Rating −0.15, ADR −8.1, Win rate −3 pp. Unchanged in recent months: Headshots at 44%, ELO at 2,992. Last 30 days: 176 matches, win rate 48%, net ELO −262.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.