-_67_-

Israel
On FACEIT since 2016 79 matches tracked 22 matches in 30 days
Last updated:

How does -_67_- play?

Rating 1.37 (from 29 matches) K/R 0.84 ADR 91.7 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 29 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 48% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 3% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

62% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 62%+23 pp · Ø 39% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.0
Knife kills 3 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.1%).

2K rounds 18.6%+5.2 pp · Ø 13.4% better than 99%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 10x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.23, Rating +0.25, ADR +20.1, Win rate +33 pp, ELO +257
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

1.01
AprMayJunJulAugSepOctNov

Last 3 months: 1.01 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
71% better than 97%
0.85 better than 90%
93.1 better than 92%
1.45-
67% of 52 duels better than 99%
25% of 4 situations better than 15%
Dust 220
30% better than 3%
0.78 better than 69%
86.6 better than 77%
1.17-
50% of 30 duels better than 44%
33% of 6 situations better than 37%
Ancient14
57% -
0.92 -
97.0 -
1.59-
79% of 19 duels -
100% of 5 situations -
Anubis7
43% -
0.84 -
93.7 -
1.12-
53% of 15 duels -
-
Inferno4
75% -
0.91 -
92.5 -
1.24-
67% of 24 duels -
100% of 2 situations -
Nuke3
0% -
0.70 -
83.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -_67_- plays

Across 79 matches -_67_- averages K/R 0.84 and ADR 91.7; the rating across the 29 rated matches is 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Mirage with a 71% win rate in 28 matches. In 22 of 29 matches the rating was 1.10 or higher (76%), in 2 it was below 0.90. In 22 matches with detailed stats: 10 4Ks and 2 aces. Things go best on Mirage (+25 ELO, win rate 71%). From match no. 5 of the day on, things go best: 65% win rate, +25 ELO. Improved over the last three months: K/R +0.23, Rating +0.25, ADR +20.1, Win rate +33 pp, ELO +257. Got weaker: Headshots −2 pp. Last 30 days: 22 matches, win rate 77%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.