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-_6

Argentina
215 matches tracked
Last updated:

How does -_6 play?

Rating 1.05 (from 165 matches) K/R 0.75 ADR 79.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 165 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 88%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 2.5
Knife kills 1 in 215 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 43%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 39%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 22x 4K, 5 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +303
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.09, Rating −0.09, ADR −6.4, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −10 ELO
29 matches · 41% win rate
On Saturdays −4 ELO, win rate 45%

-_6 loses the most ELO in match 4 of the day: −10 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.48 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
43% better than 23%
0.73 better than 47%
79.0 better than 41%
1.01 better than 46%
58% of 156 duels better than 88%
52% of 42 situations better than 86%
Dust 260
60% better than 81%
0.75 better than 61%
79.5 better than 46%
1.05 better than 64%
46% of 151 duels better than 24%
46% of 28 situations better than 74%
Inferno19
53% better than 59%
0.82 better than 88%
87.8 better than 84%
1.16-
61% of 54 duels better than 92%
44% of 9 situations better than 68%
Nuke19
42% better than 13%
0.82 better than 81%
82.4 better than 64%
1.09-
43% of 42 duels better than 13%
29% of 7 situations better than 21%
Anubis16
50% right on the average
0.76 better than 67%
78.3 better than 39%
1.03-
46% of 28 duels better than 25%
67% of 9 situations better than 96%
Cache16
44% better than 18%
0.70 better than 31%
76.2 better than 26%
0.99 better than 35%
41% of 69 duels better than 7%
55% of 11 situations better than 81%
Ancient15
60% better than 80%
0.76 better than 68%
81.9 better than 60%
1.15-
60% of 35 duels better than 91%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How -_6 plays

Across 215 matches -_6 averages K/R 0.75 and ADR 79.9; the rating across the 165 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 60 matches. In 63 of 165 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 124 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. -_6 loses the most ELO in match 4 of the day (−10 ELO, win rate 41%). Things go best on Mirage (+48 ELO, win rate 43%). Improved over the last three months: ELO +303. Got weaker: K/R −0.09, Rating −0.09, ADR −6.4, Win rate −3 pp. Unchanged in recent months: Headshots at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.