-_-xdd

Ukraine
On FACEIT since 2021 278 matches tracked 115 matches in 30 days
Last updated:

How does -_-xdd play?

Rating 0.96 (from 273 matches) K/R 0.69 ADR 77.1 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 3.0
Knife kills 4 in 278 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 12%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 22x 4K, 2 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +553
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −9 ELO
96 matches · 46% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 36%
On Fridays +30 ELO, win rate 36%

-_-xdd loses the most ELO from match 5 of the day: −9 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Dust 2
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
55% better than 57%
0.69 better than 20%
74.6 better than 16%
0.95 better than 16%
56% of 313 duels better than 73%
35% of 40 situations better than 38%
Dust 273
47% better than 25%
0.72 better than 34%
80.6 better than 43%
0.99 better than 25%
55% of 307 duels better than 66%
41% of 46 situations better than 58%
Anubis52
50% better than 35%
0.67 better than 14%
74.3 better than 14%
0.93 better than 12%
44% of 206 duels better than 11%
29% of 24 situations better than 25%
Ancient43
51% better than 41%
0.72 better than 31%
81.9 better than 47%
0.97 better than 21%
59% of 150 duels better than 85%
24% of 21 situations better than 16%
Inferno24
63% better than 66%
0.62 better than 2%
71.9 better than 4%
0.91 better than 4%
48% of 94 duels better than 15%
46% of 13 situations better than 67%
Cache6
50% -
0.83 -
82.4 -
1.17-
40% of 15 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-xdd plays

Across 278 matches -_-xdd averages K/R 0.69 and ADR 77.1; the rating across the 273 rated matches is 0.96. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 84 of 273 matches the rating was 1.10 or higher (31%), in 125 it was below 0.90. In 213 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. -_-xdd loses the most ELO from match 5 of the day (−9 ELO, win rate 46%). Things go best in match 2 of the day (+147 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +147 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +553. Got weaker: K/R −0.09, Rating −0.10, ADR −7.1. Last 30 days: 115 matches, win rate 57%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.