-_-mako

Russia
On FACEIT since 2015 322 matches tracked 185 matches in 30 days
ELO ▲ 178
2,788
30-day peak: 3,246
Rank EU ▼ 12,043 places
#20,154
Russia #5,723 in Russia
30 days · prev. #8,111 · best #2,719
Last updated:

How does -_-mako play?

Rating 1.05 (from 278 matches) K/R 0.75 ADR 81.7 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 278 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 28%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 24%+12 pp · Ø 12% better than 89%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.0
Knife kills 11 in 322 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 51x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.1, ELO at 2,788
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
93 matches · 56% win rate
In match 2 of the day −150 ELO
49 matches · 43% win rate
On Tuesdays ±0 ELO, win rate 47%

-_-mako loses the most ELO on Mirage: −150 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 49 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
46% better than 23%
0.75 right on the average
82.1 better than 51%
1.03 better than 39%
50% of 574 duels better than 37%
36% of 64 situations better than 43%
Mirage93
56% better than 62%
0.72 better than 33%
79.0 better than 36%
1.03 better than 42%
49% of 453 duels better than 31%
38% of 45 situations right on the average
Ancient49
59% better than 68%
0.81 better than 74%
87.2 better than 73%
1.11 better than 68%
60% of 192 duels better than 88%
30% of 30 situations better than 28%
Nuke39
44% better than 14%
0.76 better than 45%
81.8 better than 44%
1.07 better than 45%
50% of 223 duels better than 32%
43% of 21 situations better than 58%
Inferno13
46% -
0.74 -
81.2 -
1.08-
51% of 77 duels -
50% of 4 situations -
Cache7
100% -
0.73 -
84.0 -
1.04-
58% of 33 duels -
25% of 4 situations -
Anubis5
60% -
0.63 -
72.4 -
0.88-
43% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-mako plays

Across 322 matches -_-mako averages K/R 0.75 and ADR 81.7; the rating across the 278 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 49 matches. In 114 of 278 matches the rating was 1.10 or higher (41%), in 107 it was below 0.90. In 222 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. -_-mako loses the most ELO on Mirage (−150 ELO, win rate 56%). Things go best in match 1 of the day (+18 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +18 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.1, ELO at 2,788. Last 30 days: 185 matches, win rate 54%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.