-_-cofi

Bosnia & Herzegovina
On FACEIT since 2024 134 matches tracked 26 matches in 30 days
ELO ▲ 248
2,290
30-day peak: 2,290
Rank EU
#106,332
Bosnia & Herzegovina #354 in Bosnia & Herzegovina
Last updated:

How does -_-cofi play?

Rating 1.00 K/R 0.70 ADR 74.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 28% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.6
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 42%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 3x 4K, 1 ace in 36 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 93%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.7, Win rate +9 pp, ELO +192
= Stayed the same
K/R at 0.72, Rating at 1.02
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −233 ELO
36 matches · 39% win rate
In match 1 of the day +19 ELO
43 matches · 40% win rate
On Mondays −81 ELO, win rate 38%

-_-cofi loses the most ELO on Dust 2: −233 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage
  5. Reached level 10 · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 77%
0.66 better than 14%
68.8 better than 5%
0.94 better than 19%
44% of 84 duels better than 13%
36% of 28 situations better than 43%
Dust 236
39% better than 10%
0.73 better than 42%
79.2 better than 39%
1.03 better than 44%
56% of 106 duels better than 73%
47% of 30 situations better than 75%
Ancient18
61% better than 79%
0.71 better than 33%
74.7 better than 18%
1.03 better than 48%
54% of 26 duels better than 64%
33% of 15 situations better than 35%
Inferno15
40% better than 8%
0.72 better than 34%
76.1 better than 18%
0.98 better than 20%
47% of 34 duels better than 17%
31% of 13 situations better than 32%
Nuke15
47% better than 25%
0.66 better than 15%
72.5 better than 14%
0.94 better than 19%
40% of 35 duels better than 4%
45% of 11 situations better than 68%
Anubis8
38% -
0.83 -
87.3 -
1.15-
53% of 19 duels -
29% of 7 situations -
Cache5
60% -
0.68 -
71.2 -
0.97-
55% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-cofi plays

Across 134 matches -_-cofi averages K/R 0.70, ADR 74.8 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 45 of 134 matches the rating was 1.10 or higher (34%), in 65 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. -_-cofi loses the most ELO on Dust 2 (−233 ELO, win rate 39%). Things go best on Mirage (+61 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, −78 ELO. Improved over the last three months: ADR +4.7, Win rate +9 pp, ELO +192. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02. Last 30 days: 26 matches, win rate 65%, net ELO +231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.