-_-RTM
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.1%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.59). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93. Last 3 months: 0.93 (at the start 0.83). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 72.6. Last 3 months: 72.9 (at the start 71.2). Clearly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 54% (at the start 60%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months unchanged at 48%. Slightly below the average (50%).
Best month: October 2026 with 2,309. Last 3 months: 2,146 (at the start 2,240).
Rounds with first kill
Best month: September 2026 with 8%. Last 3 months: 8% (at the start 7%). Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 50%. Last 3 months: 29% (at the start 50%). Well below the average (39%).
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_-RTM loses the most ELO on Dust 2: −45 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Highest rating in a match: 1.86 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_-RTM plays
Across 81 matches -_-RTM averages K/R 0.64, ADR 72.3 and a rating of 0.90. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 21 of 81 matches the rating was 1.10 or higher (26%), in 47 it was below 0.90. In 81 matches with detailed stats: 5 4Ks and 4 aces. Best month by rating: September 2026 at 0.93. -_-RTM loses the most ELO on Dust 2 (−45 ELO, win rate 57%). Things go best on Mirage (+26 ELO, win rate 61%). Improved over the last three months: K/R +0.08, Rating +0.10, First kills +1 pp. Got weaker: Headshots −6 pp, ELO −94, Clutch 1v1 −21 pp. Unchanged in recent months: ADR at 72.9, Win rate at 48%. Last 30 days: 29 matches, win rate 45%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.