-_-NK-_-
Name history of -_-NK-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -_-NK-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,375 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average52% headshots and so slightly above the average (50%).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.5%).
Utility and deaths
Average0.36 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 1.03 (at the start 1.00). Just below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 90.0. Last 3 months: 81.0 (at the start 82.1). Just above the average (80.9).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 50% (at the start 60%). Right on the average (50%).
Best month: July 2026 with 2,492. Last 3 months: 2,299 (at the start 2,420).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 30%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_-NK-_- loses the most ELO on Ancient: −74 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Anubis
- Recorded match no. 100 · Nuke
- Most kills in a match: 39 · Ancient
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_-NK-_- plays
Across 130 matches -_-NK-_- averages K/R 0.72 and ADR 81.5; the rating across the 109 rated matches is 1.02. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 36 of 110 matches the rating was 1.10 or higher (33%), in 40 it was below 0.90. In 78 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. -_-NK-_- loses the most ELO on Ancient (−74 ELO, win rate 46%). Things go best on Nuke (+47 ELO, win rate 60%). From match no. 5 of the day on, things go best: 65% win rate, −38 ELO. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −121. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 81.0. Last 30 days: 59 matches, win rate 51%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.