-_-Gh0st_-_
How does -_-Gh0st_-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,231 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.11 K/D and so clearly above the average (0.99).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average1.0 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.70 (at the start 0.81). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.00 (at the start 1.16). Right on the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 83.0. Last 3 months: 72.7 (at the start 82.4). Clearly below the average (78.9).
Share of headshot kills
Best month: November 2026 with 48%. Last 3 months: 41% (at the start 37%). Clearly below the average (45%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 51%). Clearly above the average (49%).
Best month: August 2026 with 1,169. Last 3 months: 1,136 (at the start 1,169).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_-Gh0st_-_ loses the most ELO in match 1 of the day: +52 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 2.85 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_-Gh0st_-_ plays
Across 106 matches -_-Gh0st_-_ averages K/R 0.76, ADR 78.1 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 6 players. Averages 16.3 kills per match with 39% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 47 of 106 matches the rating was 1.10 or higher (44%), in 29 it was below 0.90. In 67 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. -_-Gh0st_-_ loses the most ELO in match 1 of the day (+52 ELO, win rate 40%). Things go best on Dust 2 (+67 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate, +31 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.11, Rating −0.16, ADR −9.7. Unchanged in recent months: Win rate at 53%, ELO at 1,136. Last 30 days: 27 matches, win rate 52%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.