-_-Fry
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average28% of 1v1s won and so well below the average (39%).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
Average2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.14. Last 3 months: 1.07 (at the start 0.95). Slightly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 87.0. Last 3 months: 81.0 (at the start 76.5). Just above the average (80.7).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 33% (at the start 48%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 45% (at the start 50%). Clearly below the average (50%).
Best month: November 2026 with 2,057. Last 3 months: 2,001 (at the start 1,895).
Rounds with first kill
Best month: November 2026 with 11%. Last 3 months: 11% (at the start 10%). Slightly above the average (10%).
1v1 clutches won
Best month: August 2026 with 50%. Last 3 months: 22% (at the start 50%). Well below the average (39%).
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Vertigo
- Highest rating in a match: 2.06 · Vertigo
- Most kills in a match: 44 · Nuke
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_-Fry plays
Across 66 matches -_-Fry averages K/R 0.74, ADR 79.5 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 38% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 24 of 66 matches the rating was 1.10 or higher (36%), in 25 it was below 0.90. In 66 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +4.5, ELO +106, First kills +1 pp. Got weaker: Headshots −15 pp, Win rate −5 pp, Clutch 1v1 −28 pp. Last 30 days: 41 matches, win rate 44%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.