-_-DPR

Bhutan
On FACEIT since 2020 354 matches tracked 54 matches in 30 days
ELO ▼ 320
3,082
30-day peak: 3,402
Rank EU ▼ 4,503 places
#6,655
Bhutan #9 in Bhutan
30 days · prev. #2,152 · best #2,152
Last updated:

How does -_-DPR play?

Rating 1.05 K/R 0.75 ADR 82.5 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 3.0
Knife kills 42 in 354 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 8 aces in 354 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 69%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +351
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.9, First kills at 12%
▼ Got worse
Win rate −3 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −137 ELO
39 matches · 46% win rate
On Mirage −109 ELO
64 matches · 41% win rate
On Saturdays −189 ELO, win rate 34%

-_-DPR loses the most ELO on Anubis: −137 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2146
58% better than 62%
0.76 right on the average
84.0 better than 60%
1.06 better than 46%
48% of 803 duels better than 26%
48% of 65 situations better than 73%
Mirage64
41% better than 6%
0.75 better than 45%
80.8 better than 44%
1.03 better than 38%
46% of 352 duels better than 16%
19% of 31 situations better than 5%
Nuke47
57% right on the average
0.74 better than 39%
83.2 better than 54%
1.01 better than 29%
47% of 267 duels better than 19%
29% of 17 situations better than 25%
Anubis39
46% better than 21%
0.74 better than 44%
80.3 better than 43%
1.04 better than 44%
47% of 231 duels better than 22%
42% of 12 situations better than 60%
Cache22
41% better than 8%
0.74 better than 30%
80.2 better than 30%
1.05 better than 31%
52% of 106 duels better than 40%
29% of 14 situations better than 27%
Ancient17
35% better than 4%
0.73 better than 36%
78.5 better than 30%
0.99 better than 27%
42% of 90 duels better than 6%
25% of 4 situations better than 19%
Inferno16
63% better than 53%
0.81 better than 57%
88.6 better than 64%
1.14 better than 48%
57% of 82 duels right on the average
50% of 2 situations better than 73%
Vertigo3
100% -
0.69 -
73.6 -
1.04-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -_-DPR plays

Across 354 matches -_-DPR averages K/R 0.75, ADR 82.5 and a rating of 1.05. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 152 of 354 matches the rating was 1.10 or higher (43%), in 123 it was below 0.90. In 354 matches with detailed stats: 73 4Ks and 8 aces. Best month by rating: September 2026 at 1.07. -_-DPR loses the most ELO on Anubis (−137 ELO, win rate 46%). Things go best in match 3 of the day (+110 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +110 ELO. Improved over the last three months: Headshots +4 pp, ELO +351. Got weaker: Win rate −3 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.9, First kills at 12%. Last 30 days: 54 matches, win rate 39%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.