-Zonda-

China
On FACEIT since 2016 532 matches tracked 114 matches in 30 days
ELO ▲ 550
2,930
30-day peak: 2,930
Rank SEA ▲ 676 places
#221
China #13 in China
30 days · prev. #897 · best #221
Last updated:

How does -Zonda- play?

Rating 1.03 (from 459 matches) K/R 0.74 ADR 80.7 from 532 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 459 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (414 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.5 from the last 459

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 72x 4K, 9 aces in 414 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp, Win rate +5 pp, ELO +430
= Stayed the same
Rating at 1.05, ADR at 82.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 459 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −118 ELO
158 matches · 52% win rate
On Ancient −91 ELO
71 matches · 54% win rate
Between 6:00 and 12:00 −5 ELO, win rate 47%

-Zonda- loses the most ELO on Mirage: −118 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
52% better than 43%
0.71 better than 29%
77.8 better than 29%
0.99 better than 28%
46% of 723 duels better than 17%
30% of 90 situations better than 24%
Dust 2122
57% better than 63%
0.77 better than 58%
83.5 better than 59%
1.06 right on the average
54% of 595 duels better than 61%
41% of 74 situations better than 57%
Ancient71
54% better than 52%
0.77 better than 57%
82.5 right on the average
1.06 better than 52%
53% of 325 duels better than 54%
34% of 50 situations better than 40%
Anubis53
47% better than 27%
0.75 right on the average
82.4 better than 54%
1.03 better than 41%
56% of 242 duels better than 70%
28% of 32 situations better than 23%
Cache21
48% better than 24%
0.74 better than 31%
84.9 better than 51%
1.01 better than 21%
49% of 97 duels better than 23%
50% of 12 situations better than 74%
Inferno18
44% better than 10%
0.71 better than 20%
79.0 better than 24%
1.01 better than 19%
56% of 84 duels better than 56%
50% of 10 situations better than 74%
Nuke9
44% -
0.88 -
91.4 -
1.21-
54% of 39 duels -
50% of 10 situations -
Vertigo4
50% -
0.67 -
73.7 -
0.97-
42% of 24 duels -
0% of 1 situations -
Overpass3
67% -
0.86 -
93.3 -
1.24-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Zonda- plays

Across 532 matches -Zonda- averages K/R 0.74 and ADR 80.7; the rating across the 459 rated matches is 1.03. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 122 matches. In 172 of 459 matches the rating was 1.10 or higher (37%), in 174 it was below 0.90. In 414 matches with detailed stats: 72 4Ks and 9 aces. Best month by rating: October 2026 at 1.08. -Zonda- loses the most ELO on Mirage (−118 ELO, win rate 52%). Things go best on Anubis (+133 ELO, win rate 47%). Match no. 3 of the day goes best: 58% win rate, −34 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp, Win rate +5 pp, ELO +430. Unchanged in recent months: Rating at 1.05, ADR at 82.2. Last 30 days: 114 matches, win rate 61%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.