-ZoRo0o

Pakistan
On FACEIT since 2019 175 matches tracked 75 matches in 30 days
Last updated:

How does -ZoRo0o play?

Rating 1.03 K/R 0.73 ADR 74.8 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 7 in 175 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 21x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Headshots at 48%
▼ Got worse
Rating −0.07, ADR −4.1, Win rate −14 pp, ELO −95

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
35 matches · 51% win rate
From match 5 of the day −82 ELO
31 matches · 29% win rate
On Saturdays −1 ELO, win rate 34%

-ZoRo0o loses the most ELO on Mirage: −85 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 1.89 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 36%
0.75 better than 54%
78.0 better than 33%
1.06 better than 57%
52% of 288 duels better than 54%
38% of 42 situations right on the average
Mirage35
51% better than 46%
0.72 better than 39%
75.7 better than 23%
1.01 better than 42%
52% of 187 duels better than 54%
64% of 14 situations better than 96%
Anubis33
45% better than 26%
0.70 better than 27%
70.3 better than 4%
0.97 better than 26%
50% of 129 duels better than 40%
50% of 14 situations better than 80%
Nuke27
67% better than 87%
0.77 better than 59%
77.7 better than 35%
1.09 better than 62%
51% of 121 duels better than 43%
50% of 26 situations better than 75%
Ancient11
55% -
0.66 -
67.8 -
0.98-
46% of 48 duels -
38% of 8 situations -
Cache7
57% -
0.74 -
74.0 -
1.12-
52% of 27 duels -
83% of 6 situations -
Vertigo7
57% -
0.74 -
70.3 -
1.07-
29% of 21 duels -
33% of 6 situations -
Inferno3
0% -
0.70 -
69.7 -
0.89-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ZoRo0o plays

Across 175 matches -ZoRo0o averages K/R 0.73, ADR 74.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 70 of 175 matches the rating was 1.10 or higher (40%), in 61 it was below 0.90. In 153 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. -ZoRo0o loses the most ELO on Mirage (−85 ELO, win rate 51%). Things go best in match 1 of the day (+23 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +23 ELO. Got weaker: Rating −0.07, ADR −4.1, Win rate −14 pp, ELO −95. Unchanged in recent months: K/R at 0.73, Headshots at 48%. Last 30 days: 75 matches, win rate 48%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.