-Zappa-

Sweden
185 matches tracked 13 matches in 30 days
Last updated:

How does -Zappa- play?

Rating 0.87 (from 146 matches) K/R 0.61 ADR 69.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 146 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 22%
Opening duels won 46%−2 pp · Ø 48% better than 42%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 44%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 39%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (42%).

Headshot rate 33%−9 pp · Ø 42% better than 11%
AWP share of kills 0%−11 pp · Ø 11% better than 3%
K/D 0.87−0.07 · Ø 0.94 better than 35%
Pistol kills per match 1.9
Knife kills 1 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (12.5%).

2K rounds 10.4%−2.1 pp · Ø 12.5% better than 14%
3K rounds 2.7%−0.9 pp · Ø 3.6% better than 23%
MVPs per match 1.8−0.2 · Ø 2.0 better than 35%
4Ks and aces 15x 4K, 0 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.22).

Utility hit rate 39%+5 pp · Ø 34% better than 81%
Utility damage per round 5.2+1.8 · Ø 3.4 better than 79%
Enemies flashed per round 0.37+0.15 · Ø 0.22 better than 82%
Deaths per round 71%−3 pp · Ø 74% better than 81%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 70.1
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −146

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: September 2026 with 0.63. Last 3 months: 0.63 (at the start 0.59). Clearly below the average (0.70).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −256 ELO
28 matches · 36% win rate
On Nuke −92 ELO
33 matches · 48% win rate
On Fridays −151 ELO, win rate 41%

-Zappa- loses the most ELO from match 5 of the day: −256 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 1.73 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
52% better than 53%
0.65 better than 38%
70.6 better than 26%
0.94 better than 57%
50% of 129 duels better than 66%
39% of 36 situations better than 59%
Inferno35
51% better than 48%
0.61 better than 25%
69.8 better than 24%
0.90 better than 39%
46% of 112 duels better than 41%
28% of 18 situations better than 23%
Nuke33
48% better than 36%
0.60 better than 9%
67.8 better than 11%
0.84 better than 11%
45% of 85 duels better than 29%
45% of 11 situations better than 67%
Anubis26
54% better than 69%
0.60 better than 15%
70.5 better than 21%
0.78 better than 7%
56% of 66 duels better than 86%
20% of 15 situations better than 15%
Mirage13
38% -
0.60 -
65.5 -
0.76-
26% of 46 duels -
33% of 6 situations -
Cache9
22% -
0.54 -
67.2 -
0.70-
32% of 22 duels -
60% of 5 situations -
Vertigo3
67% -
0.61 -
56.7 -
1.02-
63% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Zappa- plays

Across 185 matches -Zappa- averages K/R 0.61 and ADR 69.1; the rating across the 146 rated matches is 0.87. Biggest strength: Utility hit rate at 39%, better than 81% of level 3 players. Most room to improve: Headshot rate at 33%, better than only 11% of level 3 players. Averages 13.7 kills per match with 33% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 31 of 146 matches the rating was 1.10 or higher (21%), in 83 it was below 0.90. In 111 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. -Zappa- loses the most ELO from match 5 of the day (−256 ELO, win rate 36%). Things go best in match 4 of the day (+116 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +116 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −146. Unchanged in recent months: ADR at 70.1. Last 30 days: 13 matches, win rate 23%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.