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-Zaha_

Romania
On FACEIT since 2016 316 matches tracked 35 matches in 30 days
ELO ▲ 2
3,077
30-day peak: 3,135
Rank EU ▼ 620 places
#7,093
Romania #109 in Romania
30 days · prev. #6,473 · best #5,254
Last updated:

How does -Zaha_ play?

Rating 1.05 (from 310 matches) K/R 0.75 ADR 81.4 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well below the average (54%).

Headshot rate 48%−6 pp · Ø 54% better than 23%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 4 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 4 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 39%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +372
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.1, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −54 ELO
26 matches · 46% win rate
On Ancient −32 ELO
76 matches · 59% win rate
Between 6:00 and 12:00 −94 ELO, win rate 45%
On Fridays −61 ELO, win rate 49%

-Zaha_ loses the most ELO on Nuke: −54 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 8 wins in a row · Nuke
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
54% better than 46%
0.75 better than 47%
81.4 better than 48%
1.06 better than 46%
50% of 422 duels better than 36%
38% of 40 situations better than 45%
Ancient76
59% better than 64%
0.77 better than 58%
83.0 better than 55%
1.07 better than 55%
51% of 340 duels better than 41%
49% of 35 situations better than 74%
Mirage56
59% better than 70%
0.78 better than 61%
84.0 better than 60%
1.09 better than 60%
55% of 267 duels better than 66%
33% of 27 situations better than 33%
Anubis45
47% better than 23%
0.70 better than 25%
79.4 better than 38%
0.97 better than 21%
46% of 231 duels better than 18%
27% of 11 situations better than 23%
Nuke26
46% better than 18%
0.72 better than 30%
79.9 better than 39%
0.99 better than 25%
57% of 112 duels better than 70%
14% of 7 situations better than 6%
Inferno12
50% -
0.69 -
69.3 -
1.03-
51% of 47 duels -
0% of 3 situations -
Cache8
50% -
0.75 -
79.7 -
1.00-
52% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Zaha_ plays

Across 316 matches -Zaha_ averages K/R 0.75 and ADR 81.4; the rating across the 310 rated matches is 1.05. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 56 matches. In 123 of 310 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 242 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. -Zaha_ loses the most ELO on Nuke (−54 ELO, win rate 46%). Things go best on Mirage (+89 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, −59 ELO. Improved over the last three months: Win rate +7 pp, ELO +372. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.1, Headshots at 48%. Last 30 days: 35 matches, win rate 57%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.