-ZENTR1X-

Ukraine
192 matches tracked 20 matches in 30 days
Last updated:

How does -ZENTR1X- play?

Rating 0.96 (from 150 matches) K/R 0.67 ADR 74.3 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
AWPerMulti-killsEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 4

Compared with 702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 91%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 85%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 93%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (43%).

Headshot rate 35%−8 pp · Ø 43% better than 13%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 0.89−0.07 · Ø 0.96 better than 30%
Pistol kills per match 2.2
Knife kills 12 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just above the average (12.7%).

2K rounds 13.1%+0.4 pp · Ø 12.7% better than 67%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 56%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 28x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.23).

Utility hit rate 36%+2 pp · Ø 34% better than 65%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 31%
Enemies flashed per round 0.06−0.17 · Ø 0.23 better than 5%
Deaths per round 76%+3 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.07, Rating +0.06, ADR +6.6, Headshots +4 pp
= Stayed the same
Win rate at 49%, ELO at 934
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.65). Just above the average (0.70).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
51 matches · 45% win rate
On Dust 2 −46 ELO
47 matches · 49% win rate
Between 12:00 and 18:00 −17 ELO, win rate 45%
On Tuesdays −24 ELO, win rate 40%

-ZENTR1X- loses the most ELO on Mirage: −96 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.96 · Nuke
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
45% better than 33%
0.61 better than 12%
67.8 better than 10%
0.89 better than 27%
44% of 174 duels better than 24%
36% of 14 situations better than 48%
Dust 247
49% better than 48%
0.68 better than 44%
76.1 better than 42%
0.97 better than 54%
50% of 164 duels better than 60%
20% of 30 situations better than 14%
Anubis33
55% better than 67%
0.69 right on the average
77.2 better than 51%
0.95 right on the average
52% of 170 duels better than 69%
27% of 11 situations better than 22%
Ancient27
44% better than 32%
0.70 better than 59%
77.6 better than 54%
1.00 better than 73%
53% of 107 duels better than 79%
50% of 12 situations better than 80%
Cache15
53% -
0.65 -
74.1 -
0.90-
41% of 92 duels -
100% of 1 situations -
Nuke14
64% -
0.80 -
82.7 -
1.16-
61% of 54 duels -
31% of 13 situations -
Inferno5
80% -
0.67 -
64.6 -
1.08-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ZENTR1X- plays

Across 192 matches -ZENTR1X- averages K/R 0.67 and ADR 74.3; the rating across the 150 rated matches is 0.96. Biggest strength: Rounds with first kill at 13%, better than 91% of level 4 players. Most room to improve: Headshot rate at 35%, better than only 13% of level 4 players. Averages 14.4 kills per match with 35% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 47 of 150 matches the rating was 1.10 or higher (31%), in 69 it was below 0.90. In 104 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. -ZENTR1X- loses the most ELO on Mirage (−96 ELO, win rate 45%). Things go best on Ancient (+43 ELO, win rate 44%). Improved over the last three months: K/R +0.07, Rating +0.06, ADR +6.6, Headshots +4 pp. Unchanged in recent months: Win rate at 49%, ELO at 934. Last 30 days: 20 matches, win rate 60%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.