-YarrakObama

Heard & McDonald Islands
On FACEIT since 2014 338 matches tracked 82 matches in 30 days
ELO ▲ 246
2,760
30-day peak: 2,760
Rank EU
#21,728
Heard & McDonald Islands #17 in Heard & McDonald Islands
Last updated:

How does -YarrakObama play?

Rating 1.01 K/R 0.72 ADR 79.6 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 338 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 55%+3 pp · Ø 52% better than 71%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.99−0.05 · Ø 1.04 better than 22%
Pistol kills per match 3.3
Knife kills 2 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 52x 4K, 4 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +393
= Stayed the same
K/R at 0.71, Rating at 0.99, Headshots at 54%
▼ Got worse
ADR −4.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −149 ELO
78 matches · 56% win rate
On Inferno −120 ELO
42 matches · 52% win rate
Between 6:00 and 12:00 −30 ELO, win rate 41%

-YarrakObama loses the most ELO on Ancient: −149 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.45 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
55% better than 55%
0.74 better than 43%
81.5 better than 48%
1.03 better than 39%
45% of 484 duels better than 15%
43% of 30 situations better than 62%
Mirage83
46% better than 20%
0.68 better than 17%
76.2 better than 22%
0.94 better than 14%
44% of 436 duels better than 10%
43% of 37 situations better than 64%
Ancient78
56% better than 58%
0.76 right on the average
81.7 better than 47%
1.09 better than 62%
53% of 387 duels better than 54%
37% of 52 situations better than 45%
Inferno42
52% better than 29%
0.73 better than 28%
80.5 better than 29%
1.02 better than 22%
41% of 215 duels better than 3%
22% of 18 situations better than 14%
Nuke28
50% better than 28%
0.70 better than 20%
75.6 better than 17%
0.96 better than 15%
43% of 161 duels better than 7%
33% of 9 situations better than 36%
Cache19
32% better than 2%
0.73 better than 27%
82.1 better than 39%
0.96 better than 12%
50% of 113 duels better than 27%
67% of 9 situations better than 94%
Anubis3
67% -
0.53 -
72.2 -
0.75-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -YarrakObama plays

Across 338 matches -YarrakObama averages K/R 0.72, ADR 79.6 and a rating of 1.01. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 78 matches. In 125 of 338 matches the rating was 1.10 or higher (37%), in 126 it was below 0.90. In 261 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. -YarrakObama loses the most ELO on Ancient (−149 ELO, win rate 56%). Things go best on Dust 2 (+120 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: Win rate +7 pp, ELO +393. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.71, Rating at 0.99, Headshots at 54%. Last 30 days: 82 matches, win rate 51%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.