-XZIZY-794

Poland
On FACEIT since 2017 59 matches tracked
Last updated:

How does -XZIZY-794 play?

Rating 1.09 K/R 0.75 ADR 78.5 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 36%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 5%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, Win rate +7 pp, ELO +74
= Stayed the same
K/R at 0.76, ADR at 79.4
▼ Got worse
Headshots −5 pp

Sep 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.76. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.66 · Dust 2
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 45%
0.73 better than 46%
77.8 better than 34%
1.05 better than 58%
44% of 50 duels better than 14%
29% of 17 situations better than 24%
Dust 211
45% -
0.73 -
74.4 -
1.05-
44% of 43 duels -
63% of 8 situations -
Ancient7
86% -
0.78 -
78.7 -
1.13-
25% of 16 duels -
50% of 2 situations -
Anubis7
71% -
0.78 -
83.9 -
1.13-
43% of 21 duels -
75% of 4 situations -
Cache7
57% -
0.77 -
77.8 -
1.12-
55% of 22 duels -
25% of 8 situations -
Nuke5
100% -
0.86 -
89.6 -
1.28-
50% of 14 duels -
0% of 1 situations -
Inferno4
25% -
0.69 -
73.5 -
0.97-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -XZIZY-794 plays

Across 59 matches -XZIZY-794 averages K/R 0.75, ADR 78.5 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 50% win rate in 18 matches. In 28 of 59 matches the rating was 1.10 or higher (47%), in 17 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. Things go best in match 1 of the day (+23 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +23 ELO. Improved over the last three months: Rating +0.08, Win rate +7 pp, ELO +74. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.