-XZIZY-794
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep 2026 compared with Feb to Aug 2026.
Kills per round (K/R)
Best month: February 2026 with 0.76. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.12 (at the start 1.04). Clearly above the average (1.03).
Damage per round (ADR)
Best month: February 2026 with 80.6. Last 3 months: 79.4 (at the start 77.1). Just below the average (80.8).
Share of headshot kills
Best month: February 2026 with 50%. Last 3 months: 45% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: February 2026 with 64%. Last 3 months: 62% (at the start 55%). Well above the average (50%).
Best month: September 2026 with 1,951. Last 3 months: 2,001 (at the start 1,927).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 59 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Inferno
- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 1.66 · Dust 2
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 59 matchesCompared with players on the same level who have at least 15 matches on the map.
How -XZIZY-794 plays
Across 59 matches -XZIZY-794 averages K/R 0.75, ADR 78.5 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 50% win rate in 18 matches. In 28 of 59 matches the rating was 1.10 or higher (47%), in 17 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. Things go best in match 1 of the day (+23 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +23 ELO. Improved over the last three months: Rating +0.08, Win rate +7 pp, ELO +74. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.