-Whynes

Turkey
On FACEIT since 2018 63 matches tracked 49 matches in 30 days
Last updated:

How does -Whynes play?

Rating 1.30 K/R 0.94 ADR 98.1 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 63 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 3% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

73% headshots and so well above the average (49%).

Headshot rate 73%+24 pp · Ø 49% better than 99%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 5.8
Knife kills 1 in 63 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.4%).

2K rounds 18.3%+4.9 pp · Ø 13.4% better than 99%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 26x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Whynes is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches from the last 3 months and 8 before.

Kills per round (K/R)

1.00
MayJunJulAugSepOctNov

Best month: September 2026 with 1.04.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.25 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
69% better than 95%
0.89 better than 96%
92.8 better than 92%
1.24 better than 94%
54% of 162 duels better than 68%
29% of 14 situations better than 28%
Mirage12
67% -
1.04 -
108.5 -
1.43-
68% of 73 duels -
27% of 11 situations -
Anubis7
43% -
0.92 -
100.5 -
1.28-
53% of 40 duels -
40% of 5 situations -
Cache6
83% -
0.99 -
101.0 -
1.40-
60% of 30 duels -
100% of 2 situations -
Inferno5
100% -
0.95 -
92.1 -
1.30-
50% of 26 duels -
0% of 2 situations -
Nuke4
75% -
0.90 -
97.3 -
1.24-
48% of 23 duels -
50% of 4 situations -
Ancient3
67% -
0.96 -
102.1 -
1.25-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Whynes plays

Across 63 matches -Whynes averages K/R 0.94, ADR 98.1 and a rating of 1.30. Biggest strength: Headshot rate at 73%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 73% headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 42 of 63 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 56 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.42. Last 30 days: 49 matches, win rate 71%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.