-Wasik

Poland
On FACEIT since 2021 104 matches tracked 83 matches in 30 days
ELO ▲ 203
2,204
30-day peak: 2,225
Rank EU
#140,976
Poland #8,190 in Poland
Last updated:

How does -Wasik play?

Rating 1.23 K/R 0.90 ADR 97.5 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 104 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.7
Knife kills 2 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 35x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, ADR +5.2, ELO +125
= Stayed the same
K/R at 0.91
▼ Got worse
Headshots −7 pp, Win rate −4 pp, First kills −1 pp, Clutch 1v1 −21 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.91 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
28 matches · 46% win rate
On Mirage −9 ELO
30 matches · 53% win rate
Between 12:00 and 18:00 −40 ELO, win rate 47%
On Tuesdays ±0 ELO, win rate 41%

-Wasik loses the most ELO in match 1 of the day: −72 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 56%
0.95 better than 98%
100.6 better than 98%
1.30 better than 97%
58% of 191 duels better than 86%
45% of 22 situations better than 71%
Dust 223
43% better than 22%
0.86 better than 91%
92.9 better than 92%
1.16 better than 84%
56% of 123 duels better than 76%
69% of 13 situations better than 98%
Ancient20
70% better than 95%
1.00 better than 99%
107.0 better than 99%
1.40 better than 99%
65% of 122 duels better than 98%
30% of 10 situations better than 30%
Anubis10
60% -
0.74 -
86.4 -
1.02-
38% of 45 duels -
33% of 3 situations -
Cache9
56% -
0.98 -
100.9 -
1.35-
62% of 50 duels -
33% of 6 situations -
Inferno6
33% -
0.80 -
90.0 -
1.06-
44% of 43 duels -
50% of 2 situations -
Nuke5
20% -
0.68 -
83.7 -
0.79-
55% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Wasik plays

Across 104 matches -Wasik averages K/R 0.90, ADR 97.5 and a rating of 1.23. Biggest strength: 3K rounds at 7.1%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 57% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 64 of 104 matches the rating was 1.10 or higher (62%), in 25 it was below 0.90. In 104 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: November 2026 at 1.26. -Wasik loses the most ELO in match 1 of the day (−72 ELO, win rate 46%). Things go best on Ancient (+23 ELO, win rate 70%). From match no. 5 of the day on, things go best: 60% win rate, −1 ELO. Improved over the last three months: Rating +0.07, ADR +5.2, ELO +125. Got weaker: Headshots −7 pp, Win rate −4 pp, First kills −1 pp, Clutch 1v1 −21 pp. Unchanged in recent months: K/R at 0.91. Last 30 days: 83 matches, win rate 52%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.