-Ward3n-

CA
154 matches tracked
Last updated:

How does -Ward3n- play?

Rating 1.05 (from 54 matches) K/R 0.79 ADR 89.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Deals serious damage
More damage per round than the level 10 average.
Damage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 46%−5 pp better than 11%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 11%0 pp level
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.8
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 17x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%, Win rate at 54%
▼ Got worse
K/R −0.08, ADR −7.5

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.75 (at the start 0.83).

Patterns

From the last 154 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
23 matches · 39% wins
Between 18:00 and 24:00 −65 ELO, win rate 48%
On Wednesdays −60 ELO, win rate 48%

-Ward3n- loses the most ELO in match 3 of the day: ±0 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
57% better than 67%
0.79 better than 73%
91.8 better than 90%
1.09-
52% of 142 duels better than 54%
73% of 11 situations better than 99%
Ancient31
39% better than 10%
0.76 better than 58%
88.8 better than 83%
1.01-
45% of 127 duels better than 16%
50% of 14 situations better than 82%
Mirage30
57% better than 69%
0.75 better than 53%
83.8 better than 65%
0.92-
52% of 103 duels level
30% of 10 situations better than 25%
Anubis14
57% -
0.80 -
89.7 -
1.13-
46% of 65 duels -
0% of 3 situations -
Nuke12
67% -
0.78 -
88.9 -
1.04-
43% of 56 duels -
29% of 7 situations -
Inferno10
60% -
0.88 -
94.8 -
1.10-
40% of 50 duels -
100% of 3 situations -
Cache8
63% -
0.91 -
102.3 -
0.98-
42% of 31 duels -
33% of 3 situations -
Overpass4
50% -
0.80 -
79.1 -
-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ward3n- plays

Across 154 matches -Ward3n- averages K/R 0.79 and ADR 89.5; the rating across the 54 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 89.5. That is better than 90% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 17.1 kills per match, 46% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 22 of 54 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. -Ward3n- loses the most ELO in match 3 of the day (±0 ELO, win rate 39%). Things go best in match 1 of the day (+134 ELO, win rate 63%). Got weaker: K/R −0.08, ADR −7.5. Unchanged in recent months: Headshots at 45%, Win rate at 54%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.