-WASD-
How does -WASD- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,707 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.11 K/D and so clearly above the average (1.01).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.2%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageOct to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.89. Last 3 months: 0.88 (at the start 0.72). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.28. Last 3 months: 1.27 (at the start 1.05). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 85.0. Last 3 months: 84.1 (at the start 74.0). Slightly above the average (80.0).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 48% (at the start 51%). Right on the average (48%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 50% (at the start 43%). Just below the average (51%).
Best month: November 2026 with 2,050. Last 3 months: 1,981 (at the start 1,832).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 47%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-WASD- loses the most ELO on Mirage: −47 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 53 · Anubis
- Reached level 10 · Inferno
- Longest win streak: 6 wins in a row · Mirage
- Recorded match no. 100 · Mirage
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How -WASD- plays
Across 150 matches -WASD- averages K/R 0.76 and ADR 76.6; the rating across the 119 rated matches is 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 9 players. Averages 17.1 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 32 matches. In 58 of 119 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 57 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: November 2026 at 1.28. -WASD- loses the most ELO on Mirage (−47 ELO, win rate 53%). Things go best in match 3 of the day (+118 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +19 ELO. Improved over the last three months: K/R +0.16, Rating +0.22, ADR +10.1, Win rate +7 pp, ELO +149. Got weaker: Headshots −3 pp. Last 30 days: 32 matches, win rate 50%, net ELO −69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.