-VulcanR
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 2,258 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.01 (at the start 1.00). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 82.0. Last 3 months: 79.4 (at the start 78.1). Just below the average (80.7).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 56%). Slightly above the average (50%).
Matches won (win rate)
Best month: November 2026 with 63%. Last 3 months: 52% (at the start 45%). Just above the average (51%).
Best month: August 2026 with 2,079. Last 3 months: 2,045 (at the start 1,990).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Mirage
- Most kills in a match: 40 · Mirage
- Recorded match no. 100 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How -VulcanR plays
Across 176 matches -VulcanR averages K/R 0.70, ADR 79.0 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 65 of 176 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 157 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. Things go best on Dust 2 (+77 ELO, win rate 56%). Match no. 2 of the day goes best: 54% win rate, +76 ELO. Improved over the last three months: Win rate +7 pp, ELO +55. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 79.4. Last 30 days: 31 matches, win rate 52%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.