-Vinyard-
Name history of -Vinyard-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 1,096 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average1.7 clutch kills per match and so right on the average (1.7).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.90 (at the start 0.92). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 77.2. Last 3 months: 71.7 (at the start 73.0). Clearly below the average (79.5).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 44% (at the start 40%). Slightly below the average (46%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 55% (at the start 57%). Clearly above the average (50%).
Best month: September 2026 with 1,555. Last 3 months: 1,481 (at the start 1,459).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Vinyard- loses the most ELO from match 5 of the day: −22 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Longest win streak: 8 wins in a row · Nuke
- Highest rating in a match: 2.01 · Mirage
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Vinyard- plays
Across 142 matches -Vinyard- averages K/R 0.65, ADR 72.3 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 72.3, better than only 10% of level 7 players. Averages 14.5 kills per match with 42% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 35 of 142 matches the rating was 1.10 or higher (25%), in 68 it was below 0.90. In 120 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. -Vinyard- loses the most ELO from match 5 of the day (−22 ELO, win rate 50%). Things go best on Mirage (+20 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, +6 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 71.7, Win rate at 55%, ELO at 1,481. Last 30 days: 22 matches, win rate 45%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.