-Vescance-
How does -Vescance- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average42% headshots and so clearly below the average (47%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months unchanged at 0.75. Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.03 (at the start 1.01). Slightly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 85.7. Last 3 months: 82.0 (at the start 82.6). Slightly above the average (78.8).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 43% (at the start 37%). Clearly below the average (47%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 51% (at the start 41%). Clearly above the average (47%).
Best month: October 2026 with 1,601. Last 3 months: 1,395 (at the start 1,281).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 263 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Vescance- loses the most ELO in match 1 of the day: −89 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Anubis
- Most kills in a match: 39 · Anubis
- Highest rating in a match: 2.25 · Dust 2
Maps in detail
from the last 263 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Vescance- plays
Across 263 matches -Vescance- averages K/R 0.75, ADR 82.0 and a rating of 1.03. Biggest strength: Opening duels won at 55%, better than 89% of level 7 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Mirage with a 53% win rate in 32 matches. In 100 of 263 matches the rating was 1.10 or higher (38%), in 91 it was below 0.90. In 224 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. -Vescance- loses the most ELO in match 1 of the day (−89 ELO, win rate 41%). Things go best on Dust 2 (+203 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +120 ELO. Improved over the last three months: Headshots +6 pp, Win rate +10 pp, ELO +114. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.0. Last 30 days: 90 matches, win rate 46%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.