-VenuS-

Vietnam
On FACEIT since 2020 97 matches tracked
ELO
2,018
Peak across recorded matches: 2,227
Rank SEA ▼ 1,735 places
#6,527
Vietnam #466 in Vietnam
30 days · prev. #4,792 · best #4,792
Last updated:

How does -VenuS- play?

Rating 1.10 K/R 0.79 ADR 85.4 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 97 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 48%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 18x 4K, 5 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +1 pp
= Stayed the same
ADR at 82.8
▼ Got worse
K/R −0.09, Rating −0.12, Headshots −4 pp, Win rate −24 pp, ELO −202, Clutch 1v1 −8 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −2 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.13 · Mirage
  4. Reached level 10 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 39%
0.84 better than 87%
89.8 better than 86%
1.18 better than 88%
60% of 124 duels better than 90%
50% of 30 situations better than 82%
Dust 223
43% better than 21%
0.75 better than 58%
80.5 right on the average
1.06 better than 60%
49% of 83 duels better than 39%
35% of 20 situations better than 39%
Inferno15
73% better than 97%
0.82 better than 81%
93.1 better than 89%
1.14 better than 74%
51% of 73 duels better than 42%
55% of 11 situations better than 85%
Anubis12
42% -
0.71 -
77.2 -
0.96-
49% of 53 duels -
11% of 9 situations -
Ancient9
33% -
0.71 -
78.2 -
0.94-
55% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -VenuS- plays

Across 97 matches -VenuS- averages K/R 0.79, ADR 85.4 and a rating of 1.10. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 46 of 97 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 97 matches with detailed stats: 18 4Ks and 5 aces. Things go best on Dust 2 (+25 ELO, win rate 43%). Improved over the last three months: First kills +1 pp. Got weaker: K/R −0.09, Rating −0.12, Headshots −4 pp, Win rate −24 pp, ELO −202, Clutch 1v1 −8 pp. Unchanged in recent months: ADR at 82.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.