-VEA

Norway
On FACEIT since 2025 96 matches tracked 27 matches in 30 days
ELO ▲ 74
2,039
30-day peak: 2,039
Rank EU
#231,600
Norway #2,511 in Norway
Last updated:

How does -VEA play?

Rating 0.99 K/R 0.72 ADR 80.2 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 1.8
Knife kills 22 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 12x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +244
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 80.1, Headshots at 32%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
25 matches · 36% win rate
On Ancient −10 ELO
21 matches · 38% win rate

-VEA loses the most ELO on Anubis: −28 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Reached level 10 · Cache
  3. Most kills in a match: 42 · Ancient
  4. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis25
36% better than 8%
0.72 better than 39%
80.4 better than 46%
1.00 better than 38%
55% of 146 duels better than 71%
33% of 12 situations better than 39%
Ancient21
38% better than 12%
0.75 better than 53%
83.6 better than 61%
1.03 right on the average
52% of 114 duels right on the average
65% of 20 situations better than 96%
Dust 215
40% better than 12%
0.72 better than 41%
79.7 better than 44%
0.99 better than 34%
52% of 93 duels better than 55%
25% of 4 situations better than 17%
Cache14
43% -
0.71 -
77.8 -
1.00-
47% of 92 duels -
29% of 7 situations -
Mirage10
20% -
0.66 -
73.6 -
0.84-
47% of 49 duels -
40% of 5 situations -
Nuke8
63% -
0.72 -
81.4 -
1.03-
63% of 60 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -VEA plays

Across 96 matches -VEA averages K/R 0.72, ADR 80.2 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 32% headshots. The strongest map is Cache with a 43% win rate in 14 matches. In 28 of 96 matches the rating was 1.10 or higher (29%), in 43 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.20. -VEA loses the most ELO on Anubis (−28 ELO, win rate 36%). Improved over the last three months: Win rate +11 pp, ELO +244. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 80.1, Headshots at 32%. Last 30 days: 27 matches, win rate 52%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.