-Uzman
How does -Uzman play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 1,591 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (12%).
Clutch
Strength30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average62% headshots and so well above the average (54%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so slightly above the average (14.3%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.90. Last 3 months: 0.82 (at the start 0.78). Slightly above the average (0.78).
Rating, 1.00 is an average match
Best month: September 2026 with 1.27. Last 3 months: 1.20 (at the start 1.15). Well above the average (1.09).
Damage per round (ADR)
Best month: September 2026 with 97.6. Last 3 months: 89.1 (at the start 82.1). Clearly above the average (83.7).
Share of headshot kills
Best month: August 2026 with 65%. Last 3 months unchanged at 61%. Well above the average (54%).
Matches won (win rate)
Best month: October 2026 with 78%. Last 3 months: 70% (at the start 63%). Well above the average (52%).
Best month: August 2026 with 3,928. Last 3 months: 3,520 (at the start 3,739).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Uzman loses the most ELO in match 3 of the day: −104 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Cache
- Most kills in a match: 35 · Nuke
- Longest win streak: 12 wins in a row · Nuke
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Uzman plays
Across 251 matches -Uzman averages K/R 0.80 and ADR 85.3; the rating across the 125 rated matches is 1.20. Biggest strength: Headshot rate at 62%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 15% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 62% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 115 of 190 matches the rating was 1.10 or higher (61%), in 42 it was below 0.90. In 129 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.27. -Uzman loses the most ELO in match 3 of the day (−104 ELO, win rate 53%). Things go best in match 4 of the day (+199 ELO, win rate 76%). Match no. 4 of the day goes best: 76% win rate, +199 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +7.0, Win rate +7 pp. Got weaker: ELO −219. Unchanged in recent months: Headshots at 61%. Last 30 days: 28 matches, win rate 82%, net ELO +125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.