-Ukkeli

Finland
On FACEIT since 2015 238 matches tracked 58 matches in 30 days
ELO ▲ 327
3,265
30-day peak: 3,356
Rank EU ▲ 3,297 places
#3,122
Finland #72 in Finland
30 days · prev. #6,419 · best #1,824
Last updated:

How does -Ukkeli play?

Rating 1.09 K/R 0.79 ADR 83.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 3.3
Knife kills 7 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 37x 4K, 5 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 83%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 35%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.1, Win rate +10 pp, ELO +342
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −261 ELO
39 matches · 41% win rate
From match 5 of the day −166 ELO
46 matches · 39% win rate
Between 18:00 and 24:00 −164 ELO, win rate 45%
On Tuesdays −145 ELO, win rate 41%

-Ukkeli loses the most ELO on Dust 2: −261 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.64 · Dust 2
  3. Most kills in a match: 49 · Mirage
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
48% better than 23%
0.77 better than 55%
79.6 better than 37%
1.08 better than 55%
53% of 248 duels right on the average
33% of 40 situations better than 33%
Ancient47
57% better than 56%
0.77 better than 56%
81.7 better than 47%
1.06 right on the average
55% of 170 duels better than 65%
28% of 32 situations better than 23%
Dust 239
41% better than 10%
0.74 better than 42%
82.0 better than 50%
1.04 better than 39%
53% of 177 duels right on the average
40% of 25 situations right on the average
Nuke34
53% better than 35%
0.86 better than 85%
91.7 better than 86%
1.18 better than 78%
63% of 191 duels better than 89%
37% of 27 situations better than 43%
Inferno21
62% better than 52%
0.79 better than 52%
81.7 better than 38%
1.12 better than 48%
56% of 97 duels right on the average
46% of 13 situations better than 67%
Anubis20
55% better than 48%
0.71 better than 29%
78.5 better than 33%
0.97 better than 21%
56% of 78 duels better than 71%
27% of 11 situations better than 23%
Cache16
56% better than 40%
0.95 better than 94%
98.9 better than 92%
1.27 better than 88%
60% of 93 duels better than 79%
38% of 16 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How -Ukkeli plays

Across 238 matches -Ukkeli averages K/R 0.79, ADR 83.6 and a rating of 1.09. Biggest strength: Utility damage per round at 5.1, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 112 of 238 matches the rating was 1.10 or higher (47%), in 74 it was below 0.90. In 182 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 1.26. -Ukkeli loses the most ELO on Dust 2 (−261 ELO, win rate 41%). Things go best on Inferno (+101 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, −49 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.1, Win rate +10 pp, ELO +342. Got weaker: Headshots −2 pp. Last 30 days: 58 matches, win rate 60%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.