-Tusi

Czech Republic
On FACEIT since 2015 351 matches tracked 108 matches in 30 days
ELO ▲ 294
3,367
30-day peak: 3,547
Rank EU ▲ 4,736 places
#2,132
Czech Republic #29 in Czech Republic
30 days · prev. #6,868 · best #1,036
Last updated:

How does -Tusi play?

Rating 1.16 K/R 0.85 ADR 89.3 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 351 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.4
Knife kills 5 in 351 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 70%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 76%
4Ks and aces 74x 4K, 10 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +238
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 87.4, Headshots at 62%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −142 ELO
40 matches · 45% win rate
In match 2 of the day −102 ELO
69 matches · 43% win rate
Between 6:00 and 12:00 +3 ELO, win rate 46%
On Thursdays −40 ELO, win rate 44%

-Tusi loses the most ELO on Ancient: −142 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.46 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
55% right on the average
0.86 better than 87%
91.6 better than 87%
1.17 better than 77%
53% of 550 duels right on the average
28% of 36 situations better than 21%
Mirage88
51% better than 34%
0.85 better than 85%
89.8 better than 83%
1.17 better than 80%
52% of 478 duels better than 46%
32% of 37 situations better than 29%
Anubis54
57% better than 57%
0.86 better than 89%
87.6 better than 79%
1.19 better than 85%
57% of 315 duels better than 75%
37% of 27 situations better than 46%
Ancient40
45% better than 19%
0.84 better than 83%
87.9 better than 77%
1.16 better than 79%
57% of 222 duels better than 76%
42% of 24 situations better than 59%
Cache30
50% better than 20%
0.78 better than 46%
83.9 better than 45%
1.08 better than 38%
48% of 143 duels better than 17%
50% of 8 situations better than 71%
Inferno25
60% better than 46%
0.90 better than 83%
96.7 better than 86%
1.25 better than 74%
62% of 172 duels better than 76%
20% of 10 situations better than 10%
Nuke12
42% -
0.73 -
79.6 -
0.97-
43% of 69 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Tusi plays

Across 351 matches -Tusi averages K/R 0.85, ADR 89.3 and a rating of 1.16. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 62% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 196 of 351 matches the rating was 1.10 or higher (56%), in 80 it was below 0.90. In 290 matches with detailed stats: 74 4Ks and 10 aces. Best month by rating: July 2026 at 1.25. -Tusi loses the most ELO on Ancient (−142 ELO, win rate 45%). Things go best from match 5 of the day (+216 ELO, win rate 60%). Match no. 3 of the day goes best: 63% win rate, +140 ELO. Improved over the last three months: ELO +238. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 87.4, Headshots at 62%. Last 30 days: 108 matches, win rate 53%, net ELO +318.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.