-TudY-

Morocco
On FACEIT since 2019 218 matches tracked 86 matches in 30 days
Last updated:

How does -TudY- play?

Rating 1.01 (from 194 matches) K/R 0.74 ADR 80.6 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 3 in 218 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 22x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −122

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
56 matches · 55% win rate
On Dust 2 −24 ELO
50 matches · 56% win rate
On Wednesdays +25 ELO, win rate 39%

-TudY- loses the most ELO on Mirage: −64 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.01 · Dust 2
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 63%
0.76 better than 61%
83.3 better than 63%
1.04 better than 55%
51% of 208 duels right on the average
47% of 32 situations better than 75%
Dust 250
56% better than 67%
0.71 better than 34%
76.3 better than 26%
0.97 better than 28%
53% of 167 duels better than 62%
38% of 29 situations right on the average
Anubis42
45% better than 27%
0.72 better than 39%
80.4 better than 47%
1.01 better than 42%
46% of 139 duels better than 21%
69% of 16 situations better than 98%
Ancient31
45% better than 27%
0.78 better than 69%
86.2 better than 75%
1.11 better than 78%
64% of 95 duels better than 97%
55% of 20 situations better than 87%
Inferno16
38% better than 7%
0.68 better than 20%
73.9 better than 11%
0.83-
49% of 59 duels better than 31%
25% of 8 situations better than 23%
Cache11
36% -
0.72 -
76.9 -
1.02-
36% of 33 duels -
50% of 6 situations -
Nuke7
43% -
0.77 -
84.7 -
1.12-
55% of 20 duels -
33% of 3 situations -
Vertigo5
60% -
0.74 -
79.7 -
0.94-
53% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TudY- plays

Across 218 matches -TudY- averages K/R 0.74 and ADR 80.6; the rating across the 194 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 56% win rate in 50 matches. In 67 of 194 matches the rating was 1.10 or higher (35%), in 84 it was below 0.90. In 130 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. -TudY- loses the most ELO on Mirage (−64 ELO, win rate 55%). Things go best on Anubis (+82 ELO, win rate 45%). Match no. 2 of the day goes best: 59% win rate, −32 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.3. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −122. Last 30 days: 86 matches, win rate 45%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.