-Ton

Brazil
On FACEIT since 2020 108 matches tracked
ELO
2,165
Peak across recorded matches: 2,263
Rank SA ▼ 502 places
#3,999
Brazil #3,223 in Brazil
30 days · prev. #3,497 · best #3,497
Last updated:

How does -Ton play?

Rating 1.11 (from 58 matches) K/R 0.82 ADR 85.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 8x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
ELO at 2,165
▼ Got worse
K/R −0.05, ADR −5.9, Headshots −2 pp

Sep to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.88. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
37 matches · 41% win rate
Between 0:00 and 6:00 −55 ELO, win rate 48%

-Ton loses the most ELO on Mirage: −80 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 45 · Vertigo
  3. Highest rating in a match: 1.96 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 14%
0.79 better than 72%
84.7 better than 69%
1.01 better than 44%
58% of 43 duels better than 84%
50% of 6 situations better than 82%
Anubis23
65% better than 86%
0.91 better than 97%
90.8 better than 90%
1.17-
58% of 36 duels better than 83%
50% of 8 situations better than 77%
Nuke17
59% better than 63%
0.80 better than 70%
84.8 better than 65%
1.16-
62% of 34 duels better than 91%
0% of 5 situations better than 1%
Inferno9
44% -
0.73 -
80.5 -
1.14-
60% of 15 duels -
33% of 3 situations -
Cache8
63% -
0.73 -
77.9 -
0.93-
44% of 16 duels -
25% of 4 situations -
Ancient7
57% -
0.81 -
82.4 -
1.22-
50% of 24 duels -
80% of 5 situations -
Dust 24
25% -
0.89 -
86.2 -
0.86-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Ton plays

Across 108 matches -Ton averages K/R 0.82 and ADR 85.1; the rating across the 58 rated matches is 1.11. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 27 of 58 matches the rating was 1.10 or higher (47%), in 14 it was below 0.90. In 26 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. -Ton loses the most ELO on Mirage (−80 ELO, win rate 41%). Things go best on Anubis (+42 ELO, win rate 65%). Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.05, ADR −5.9, Headshots −2 pp. Unchanged in recent months: ELO at 2,165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.