-Tk0

Japan
On FACEIT since 2020 284 matches tracked 92 matches in 30 days
ELO ▼ 38
2,068
30-day peak: 2,106
Rank EU
#210,681
Japan #5,914 in Japan
Last updated:

How does -Tk0 play?

Rating 1.19 K/R 0.86 ADR 90.9 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 284 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 56x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 54%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.0, ELO +145
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
38 matches · 37% win rate
From match 5 of the day ±0 ELO
22 matches · 45% win rate
On Fridays −21 ELO, win rate 33%

-Tk0 loses the most ELO in match 4 of the day: −24 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.19 · Dust 2
  3. Most kills in a match: 57 · Inferno
  4. Reached level 10 · Ancient
  5. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
53% better than 56%
0.86 better than 92%
90.5 better than 89%
1.20 better than 91%
56% of 386 duels better than 78%
36% of 76 situations better than 47%
Anubis67
55% better than 64%
0.86 better than 93%
93.5 better than 94%
1.18 better than 90%
56% of 265 duels better than 77%
43% of 44 situations better than 63%
Ancient53
49% better than 42%
0.88 better than 95%
94.0 better than 93%
1.22 better than 95%
60% of 269 duels better than 89%
46% of 28 situations better than 69%
Mirage31
52% better than 55%
0.83 better than 85%
87.2 better than 79%
1.16 better than 85%
60% of 130 duels better than 92%
52% of 21 situations better than 86%
Inferno21
48% better than 34%
0.83 better than 85%
88.0 better than 77%
1.16 better than 82%
64% of 95 duels better than 95%
28% of 18 situations better than 23%
Cache10
40% -
0.89 -
88.7 -
1.20-
62% of 39 duels -
56% of 9 situations -
Nuke3
0% -
0.64 -
67.7 -
0.78-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Tk0 plays

Across 284 matches -Tk0 averages K/R 0.86, ADR 90.9 and a rating of 1.19. Biggest strength: K/D at 1.23, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 67 matches. In 165 of 284 matches the rating was 1.10 or higher (58%), in 61 it was below 0.90. In 231 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: October 2026 at 1.27. -Tk0 loses the most ELO in match 4 of the day (−24 ELO, win rate 37%). Things go best in match 2 of the day (+134 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +134 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.0, ELO +145. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 92 matches, win rate 48%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.