-TiET-

Romania
148 matches tracked 22 matches in 30 days
Last updated:

How does -TiET- play?

Rating 1.01 K/R 0.72 ADR 78.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 50%+1 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 75%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.01+0.04 · Ø 0.97 better than 65%
Pistol kills per match 2.7
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 67%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 67%
MVPs per match 2.2+0.1 · Ø 2.1 better than 58%
4Ks and aces 19x 4K, 1 ace in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 93%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 75%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +247
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.0, Clutch 1v1 at 44%
▼ Got worse
Headshots −2 pp, Win rate −15 pp, First kills −4 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.71).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −132 ELO
29 matches · 41% win rate
In match 1 of the day −127 ELO
31 matches · 32% win rate
On Saturdays −109 ELO, win rate 40%

-TiET- loses the most ELO on Ancient: −132 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 61%
0.67 better than 27%
74.3 better than 26%
0.94 better than 31%
45% of 187 duels better than 26%
40% of 30 situations better than 57%
Ancient29
41% better than 25%
0.75 better than 69%
81.8 better than 63%
1.01 better than 63%
54% of 174 duels better than 77%
33% of 18 situations better than 38%
Dust 229
52% better than 56%
0.77 better than 79%
83.1 better than 74%
1.07 better than 78%
50% of 135 duels better than 53%
37% of 19 situations right on the average
Inferno24
46% better than 32%
0.79 better than 85%
81.5 better than 67%
1.13 better than 90%
54% of 132 duels better than 73%
71% of 17 situations better than 98%
Cache16
44% -
0.64 -
72.6 -
0.88-
49% of 99 duels -
50% of 8 situations -
Anubis8
25% -
0.69 -
74.1 -
0.94-
52% of 31 duels -
40% of 5 situations -
Nuke3
100% -
0.82 -
83.0 -
1.20-
67% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TiET- plays

Across 148 matches -TiET- averages K/R 0.72, ADR 78.5 and a rating of 1.01. Biggest strength: Utility damage per round at 6.6, better than 93% of level 6 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 38 matches. In 55 of 148 matches the rating was 1.10 or higher (37%), in 62 it was below 0.90. In 148 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. -TiET- loses the most ELO on Ancient (−132 ELO, win rate 41%). Things go best on Dust 2 (+109 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, +45 ELO. Improved over the last three months: ELO +247. Got weaker: Headshots −2 pp, Win rate −15 pp, First kills −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.0, Clutch 1v1 at 44%. Last 30 days: 22 matches, win rate 55%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.