-TenVAC
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
Strength2.8 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 0.98 (at the start 1.14). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 87.9. Last 3 months: 79.7 (at the start 87.9). Just below the average (80.8).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 52% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 60% (at the start 70%). Well above the average (50%).
Best month: October 2026 with 2,145. Last 3 months: 2,140 (at the start 1,986).
Rounds with first kill
Best month: August 2026 with 13%. Last 3 months: 12% (at the start 13%). Clearly above the average (10%).
1v1 clutches won
Best month: August 2026 with 40%. Last 3 months: 33% (at the start 40%). Clearly below the average (39%).
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Most kills in a match: 35 · Inferno
- Highest rating in a match: 1.99 · Inferno
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How -TenVAC plays
Across 82 matches -TenVAC averages K/R 0.76, ADR 83.7 and a rating of 1.06. Biggest strength: 3K rounds at 5.3%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 70% win rate in 30 matches. In 37 of 82 matches the rating was 1.10 or higher (45%), in 27 it was below 0.90. In 82 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. Things go best on Dust 2 (+6 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, −41 ELO. Improved over the last three months: ELO +154. Got weaker: K/R −0.09, Rating −0.16, ADR −8.2, Win rate −10 pp, First kills −1 pp, Clutch 1v1 −7 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 33 matches, win rate 61%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.