-TOUGH
How does -TOUGH play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 1,506 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so right on the average (53%).
Clutch
Average33% of 1v1s won and so clearly below the average (41%).
Weapons and aim
Average44% headshots and so well below the average (54%).
Impact
Average2.5 MVPs per match and so right on the average (2.5).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.87. Last 3 months: 0.78 (at the start 0.76). Just above the average (0.77).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.10 (at the start 1.09). Just above the average (1.08).
Damage per round (ADR)
Best month: October 2026 with 94.8. Last 3 months: 86.8 (at the start 84.7). Slightly above the average (83.9).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 49% (at the start 43%). Clearly below the average (54%).
Matches won (win rate)
Best month: September 2026 with 90%. Last 3 months: 61% (at the start 54%). Well above the average (51%).
Best month: July 2026 with 4,001. Last 3 months: 3,782 (at the start 3,442).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 43%.
Patterns
From the last 193 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-TOUGH loses the most ELO from match 5 of the day: −195 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.33 · Dust 2
- Most kills in a match: 45 · Dust 2
Maps in detail
from the last 193 matchesCompared with players on the same level who have at least 15 matches on the map.
How -TOUGH plays
Across 332 matches -TOUGH averages K/R 0.76 and ADR 85.1; the rating across the 132 rated matches is 1.10. Biggest strength: Utility damage per round at 5.2, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Mirage with a 72% win rate in 29 matches. In 86 of 193 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 126 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. -TOUGH loses the most ELO from match 5 of the day (−195 ELO, win rate 39%). Things go best in match 2 of the day (+268 ELO, win rate 63%). Match no. 1 of the day goes best: 69% win rate, +204 ELO. Improved over the last three months: Headshots +6 pp, Win rate +7 pp, ELO +340. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 86.8. Last 30 days: 65 matches, win rate 57%, net ELO +221.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.