-SvenQu

Poland
On FACEIT since 2024 45 matches tracked 24 matches in 30 days
Last updated:

How does -SvenQu play?

Rating 1.15 K/R 0.81 ADR 88.3 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 45 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 10x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +406
= Stayed the same
ADR at 87.5, Headshots at 55%
▼ Got worse
K/R −0.05, Rating −0.08

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 32 · Mirage
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 43%
0.80 better than 76%
89.0 better than 85%
1.11 better than 76%
60% of 63 duels better than 91%
20% of 15 situations better than 9%
Ancient6
67% -
0.72 -
76.0 -
1.05-
35% of 20 duels -
40% of 5 situations -
Anubis6
33% -
0.69 -
76.4 -
0.99-
56% of 18 duels -
100% of 1 situations -
Nuke5
60% -
0.88 -
95.8 -
1.23-
86% of 21 duels -
25% of 4 situations -
Cache4
75% -
0.73 -
78.1 -
1.10-
69% of 13 duels -
50% of 2 situations -
Dust 24
75% -
1.00 -
108.3 -
1.46-
81% of 16 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SvenQu plays

Across 45 matches -SvenQu averages K/R 0.81, ADR 88.3 and a rating of 1.15. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 54% headshots. In 22 of 45 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: November 2026 at 1.36. Improved over the last three months: Win rate +11 pp, ELO +406. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 87.5, Headshots at 55%. Last 30 days: 24 matches, win rate 63%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.