-Superst4rr

Pakistan
On FACEIT since 2021 287 matches tracked 108 matches in 30 days
Last updated:

How does -Superst4rr play?

Rating 1.12 (from 269 matches) K/R 0.80 ADR 82.3 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 287 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.0
Knife kills 4 in 287 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 82%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 62%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 47x 4K, 4 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 81.1, ELO at 2,699
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −101 ELO
68 matches · 50% win rate
In match 4 of the day −53 ELO
34 matches · 41% win rate
Between 6:00 and 12:00 +84 ELO, win rate 43%
On Fridays −13 ELO, win rate 45%

-Superst4rr loses the most ELO on Anubis: −101 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.34 · Anubis
  3. Most kills in a match: 40 · Nuke
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
47% better than 27%
0.75 right on the average
79.1 better than 39%
1.04 right on the average
47% of 234 duels better than 23%
41% of 66 situations better than 60%
Anubis68
50% better than 40%
0.83 better than 85%
86.1 better than 74%
1.17 better than 84%
55% of 179 duels better than 68%
40% of 73 situations better than 53%
Ancient55
55% better than 58%
0.81 better than 77%
83.1 better than 57%
1.13 better than 76%
57% of 195 duels better than 78%
43% of 56 situations better than 63%
Nuke48
48% better than 26%
0.82 better than 74%
83.1 better than 58%
1.13 better than 70%
54% of 150 duels better than 57%
40% of 43 situations better than 48%
Dust 220
60% better than 77%
0.76 better than 57%
77.4 better than 31%
1.10 better than 66%
45% of 66 duels better than 16%
36% of 14 situations better than 41%
Vertigo7
43% -
0.81 -
79.6 -
1.12-
55% of 20 duels -
20% of 5 situations -
Cache4
0% -
0.84 -
82.4 -
1.12-
31% of 16 duels -
38% of 8 situations -
Inferno4
75% -
0.81 -
91.6 -
1.14-
60% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Superst4rr plays

Across 287 matches -Superst4rr averages K/R 0.80 and ADR 82.3; the rating across the 269 rated matches is 1.12. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 142 of 287 matches the rating was 1.10 or higher (49%), in 77 it was below 0.90. In 247 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: July 2026 at 1.26. -Superst4rr loses the most ELO on Anubis (−101 ELO, win rate 50%). Things go best on Mirage (+49 ELO, win rate 47%). Match no. 3 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 81.1, ELO at 2,699. Last 30 days: 108 matches, win rate 48%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.