-Styryx
Name history of -Styryx
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Styryx play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 2,702 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (52%).
Clutch
Average25% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness0.87 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (4.2%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: July 2026 with 0.64.
Rating, 1.00 is an average match
Best month: July 2026 with 0.94.
Damage per round (ADR)
Best month: August 2026 with 70.9.
Share of headshot kills
Best month: July 2026 with 56%.
Matches won (win rate)
Best month: June 2026 with 56%.
Best month: July 2026 with 2,994.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 25%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Styryx loses the most ELO on Mirage: −33 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 1.96 · Ancient
- Longest win streak: 9 wins in a row · Ancient
- Most kills in a match: 31 · Inferno
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Styryx plays
Across 124 matches -Styryx averages K/R 0.63 and ADR 69.2; the rating across the 96 rated matches is 0.91. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.2, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 67% win rate in 30 matches. In 25 of 96 matches the rating was 1.10 or higher (26%), in 48 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. -Styryx loses the most ELO on Mirage (−33 ELO, win rate 50%). Things go best on Ancient (+50 ELO, win rate 46%). Match no. 1 of the day goes best: 69% win rate, −3 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.