-StroNNg-

Romania
On FACEIT since 2023 110 matches tracked 28 matches in 30 days
ELO ▲ 206
2,047
30-day peak: 2,047
Rank EU
#221,048
Romania #2,779 in Romania
Last updated:

How does -StroNNg- play?

Rating 1.19 K/R 0.84 ADR 91.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 110 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 2.7
Knife kills 7 in 110 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 37x 4K, 3 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +506, Clutch 1v1 +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −6.2, Headshots −2 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
34 matches · 53% win rate
In match 1 of the day +46 ELO
31 matches · 42% win rate
On Thursdays +5 ELO, win rate 40%

-StroNNg- loses the most ELO on Mirage: −18 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 2.77 · Inferno
  4. Most kills in a match: 47 · Nuke
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 58%
0.75 better than 56%
84.9 better than 70%
1.06 better than 61%
61% of 114 duels better than 92%
38% of 29 situations right on the average
Dust 232
59% better than 75%
0.91 better than 96%
95.5 better than 95%
1.30 better than 97%
54% of 111 duels better than 66%
50% of 26 situations better than 80%
Ancient11
55% -
0.87 -
93.9 -
1.22-
55% of 33 duels -
38% of 13 situations -
Anubis10
60% -
0.79 -
92.4 -
1.15-
46% of 35 duels -
44% of 9 situations -
Inferno10
30% -
0.87 -
100.9 -
1.22-
63% of 32 duels -
25% of 12 situations -
Cache7
57% -
0.95 -
101.6 -
1.29-
76% of 25 duels -
0% of 1 situations -
Nuke5
20% -
0.78 -
83.3 -
1.14-
62% of 26 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -StroNNg- plays

Across 110 matches -StroNNg- averages K/R 0.84, ADR 91.7 and a rating of 1.19. Biggest strength: Utility damage per round at 8.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 62 of 110 matches the rating was 1.10 or higher (56%), in 34 it was below 0.90. In 110 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. -StroNNg- loses the most ELO on Mirage (−18 ELO, win rate 53%). Things go best in match 2 of the day (+27 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: Win rate +14 pp, ELO +506, Clutch 1v1 +6 pp. Got weaker: K/R −0.06, Rating −0.06, ADR −6.2, Headshots −2 pp, First kills −3 pp. Last 30 days: 28 matches, win rate 61%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.