-Stoner
Name history of -Stoner
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Stoner play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (51%).
Clutch
Average16% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.7% of rounds and so well above the average (13.4%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.87. Last 3 months: 0.87 (at the start 0.72). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.21 (at the start 1.03). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 93.3. Last 3 months: 90.8 (at the start 76.8). Well above the average (80.7).
Share of headshot kills
Best month: May 2026 with 52%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 78%. Last 3 months: 50% (at the start 43%). Right on the average (50%).
Best month: July 2026 with 2,550. Last 3 months: 2,122 (at the start 2,113).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 21%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Stoner loses the most ELO on Ancient: −106 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Mirage
- Recorded match no. 100 · Ancient
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.18 · Mirage
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Stoner plays
Across 138 matches -Stoner averages K/R 0.76 and ADR 80.7; the rating across the 122 rated matches is 1.08. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 16%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Mirage with a 50% win rate in 70 matches. In 56 of 122 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 38 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. -Stoner loses the most ELO on Ancient (−106 ELO, win rate 36%). Things go best on Dust 2 (+24 ELO, win rate 41%). Match no. 3 of the day goes best: 50% win rate, −19 ELO. Improved over the last three months: K/R +0.15, Rating +0.18, ADR +14.0, Win rate +7 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,122. Last 30 days: 37 matches, win rate 51%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.